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Old 03-11-2006, 12:22 PM   #41
MIB 1473
 
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Default Re: 50-point Abilities

Quote:
Originally Posted by Almafeta
But It's A Katana!
That's awesome.
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Old 03-11-2006, 03:38 PM   #42
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Default Re: 50-point Abilities

Arm Blades: Damage Resistance 3 (Partial, Arms, -20%) [12]; Enhanced Parry (arm blades) [5]; Karate (H) DX+2 [12]; Long Talons (Switchable, +10%) [13]; Striking ST +4 (One Attack Only, -60%) [8]. 51 points.

Retractable blades set into the arms. May be a natural mutation, cybernetic implant, whatever. Provides significant protection to the arms, whether deployed or sheathed. Package also includes hand-to-hand training (Karate and Enhanced Parry).
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Old 03-11-2006, 04:41 PM   #43
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Default Re: 50-point Abilities

Do any of you want your real names associated with this project? If you want me to include your real name, please PM me, so I can include it.
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Old 03-11-2006, 05:05 PM   #44
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Default Re: 50-point Abilities

Don't Cut Me: Innate Attack (20d burning; Always On, -10%; Area Effect, +50%; Blood Agent, -40%; Emanation, -20%; Melee Attack, Reach C, -25%). 50 points. If the character is hit for a point or more of cutting, piercing, or impaling damage, everything within 2 yards takes 20d burning damage.
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Old 03-12-2006, 01:57 AM   #45
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Default Re: 50-point Abilities

Quote:
Originally Posted by Chunk
I would add the following to this one:

Preparation Required (to account for the need to make the phone call)

Takes Extra Time (to account for the time for said contact to either arrive or get away from what they're currently doing)

Maximum Duration (this contact has a life of their own, they cannot be at your beck and call for long)

Gadget or Accessibility (to reflect the requirement to get to a phone?)

How would you model the fact that the contact cannot get away from what they're currently doing?? Accessibility?? Frequency of Appearance??
These limitations are already an inherent part of the Contact advantage.
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Old 03-16-2006, 07:07 PM   #46
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Default Re: 50-point Abilities

Mario's Bane (Enhanced version) (+140%): Crushing Attack 4d (Side Effect 1/2 damage, Shrinking 2, +200%; Contact Agent, -30%; Melee Attack, -30%) [48]
Notes: If your attack takes at least 1/2 of your opponent's HP, they shrink by SM 2 (for a SM 0 creature, this leaves them at half their normal height.) This attack is very scalable, a goomba from Super Mario Bros would have this for 6 points of damage for 20 points. 48 points.

Hammer Bros. Special (+260%): Crushing Attack 2d+2 (Overhead, +30%; Inaccurate 2, -10%; Reduced Range 1, -10%; Rapid Fire, RoF 1x3, +50%; Side Effect, 1/2 HP, Shrinking 2, +200%)
Notes: Lob a trio of hammers at your enemies! If they lose at least half of their HP, they shrink by SM 2. Based off of the Hammer Brothers' attack from the Super Mario Brothers games. 47 points.

Chef's Delight (+50%/+10%): Create (Food) (Transmutation, +50%; Costs 2 extra FP, -10%; Link, Control Food, +10%) [30] and Control (Food) (Link, Create Food, +10%) [22]
Notes: Summon a banquet! You can conjure up ten pounds of food from thin air for 4 FP, or convert handy materials into food for only 3 FP. Control allows you to summon it up already prepared and ready to eat! Based on the Create Food spell from GURPS Magic. Food is a Medium Category for Create, and a Common category for Control. 52 points.

(I don't know how the "permanence" rules for Create work when dealing with things that don't cost 10% of the campaign starting wealth...)
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Old 03-16-2006, 09:00 PM   #47
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Default Re: 50-point Abilities

Hanson (+140%): Affliction (HT-1; Area Effect, 8 yards, +150%; Dissipation, -50%; Emanation, -20%; Nausea, +30%; Retching, Secondary Effect, +10%; Sense-Based, Hearing, +150%; Untrainable, -40%). 48 points. Notes: People within 8 yards who hear you playing Hanson may be nauseated. Failure by 5 or more induces retching instead.
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Old 03-16-2006, 10:36 PM   #48
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Default Re: 50-point Abilities

K.O. (+150%) Affliction (HT-1; Coma +250%; Melee Attack C -30%; Liminted Use 1/Day -40%; Contact Agent -30%). 50 points. Notes: Anyone hit on an unarmored part of the body by this attack it knocked into a coma.
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Old 03-18-2006, 08:10 PM   #49
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Default Re: 50-point Abilities

Poor Man's Resurrection (-40%):

Snatcher (Costs Fatigue, FP 3, -15%; Costs Hit Points, HP 5, -50%; Creation,
+100%; Large Items, +50%; Limited Use, 1/day, -40%; More Weight, Up to
200 lbs., +50%; Preparation Required, 8 hours, -60%; Specialized, Only the
living copy of a person who has died within the last 24 hours, -40% (just
guesstimated); Stunning, -10%; Unpredictable, -25%) [48]. 48 points.

Notes: Conjures up the clone of a dead person with his full memory while
alive, to effectively bring him back to life! The patient's weight must not
exceed 200 lbs.

Each casting requires 8 hours for the ritual in advance and 10 seconds for
Concentration. You must make an IQ roll; a roll of 14 or more always fails
regardless of your actual IQ. If successful, the patient's fully-functional clone
appears at your arm's reach.

Success or failure, you lose 5 FP and 5 HP for each attempt; if successful,
you're also mentally stunned. Note that this ability permits you only one
attempt for any one patient (due to the combination of "Limited Use, 1/day"
and "Only the living copy of a person who has died within the last 24 hours").

This ability has both benefits and drawbacks:
  • Benefit 1. The greatest benefit is cost-effectiveness. Resurrection for
    mere 48 points!

  • Benefit 2. This Snatcher with Creation creates a living person out
    of nothing, as opposed to actually reviving an already dead one. This
    makes it irrelevant whether the patient's body is available -- even
    patients reduced to -10*HP (cut into dice, burned to ashes, or
    disintegrated into subatomic particles) are all welcomed.

  • Drawback 1. Because of the Unpredictable limitation, any failure
    always summons something unintended. The GM determines actual
    effects according to the margin of failure: failure by 1 might make a
    physically functional but mindless clone, failure by 2 a life-sized
    anatomy model. Critical failure might create a mutant monster barely
    based on the patient, which immediately starts attacking you, and
    you're mentally stunned . . .

  • Drawback 2. This Snatcher with Creation creates a living person out
    of nothing, as opposed to actually reviving an already dead one. The
    patient's corpse (if any) stays untouched, and another healer could
    cast Resurrection spell on him. As a result, it's possible that two "he"s
    exist in one world. "Which one is 'the true him'" is a philosophical
    problem.

  • Drawback 3. Worse, this Snatcher can create only one person due
    to lack of the Permanent enhancement. If you successfully reconstruct
    someone else dead, the previous patient's clone will be instantly brought
    back to nothingness. To overcome this drawback, you must pay extra
    240 points (!) for Permanent, +300%.

    Drawback 3 has some side benefits, however: you can always
    voluntarily dismiss what you snatch/create. This works as a great,
    constant threat of death to the patient . . . you can make the best use
    of this favorable position. "Obey me or else."
Suggested Powers: Healing or Life; possibly Matter Control.

Last edited by Gurps Fan; 03-19-2006 at 08:56 AM. Reason: Grammatical correction, and "Good" power deleted: this ability seems not so "Good"
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Old 03-18-2006, 09:08 PM   #50
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Default Re: 50-point Abilities

Bullet-Time (-50%) Altered Time Rate 1 ( Costs Fatigue, FP 4, 2 to maintain(-20%); Takes Recharge 1/hour (-30%)) Notes: Once an hour a character can react twice as fast for 4 FP a minute to start and 2 FP for each subsequent minute. Very useful for combat but lasts long enough for other operations. 50 points.

Unlimited Assets (-60%) Multimillionaire 3 (PDA (or something of that kind, DR 3-5 SM -7): Breakable (-15%); Can Be Stolen (-20%); Unique (-25%)) Notes: You own either a group of codes or uncopyable encryption keys on a small device which allows you to access accounts of bank accounts with money equal to 100,000x the starting wealth of you campaign setting. Keep it well guarded. 50 points.
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