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07-26-2020, 05:43 PM | #1 |
Join Date: Dec 2013
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Ki Slash; or, ranged sword strikes
Let's say I want a skill that allows the character to do damage with a sword (broadswords, in this case) as if they were a ranged weapon. While it's not quite rules as intended, would adding Ranged to the Broadswords skill be balanced?
For example, comparing these skills sets for a DX 14 character: 1) Broadsword-22 [28]. 2) Broadsword-20 (Ranged (Selectivity)) [30]. 3a) Broadsword-19 [16]. 3b) Broadsword-17 (Ranged) [12]. Which set would you benchmark as the most reasonable? Assume a low-superheroic cinematic style of game where martial arts can fire energy blasts with sufficient training. |
07-26-2020, 05:48 PM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Ki Slash; or, ranged sword strikes
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07-26-2020, 06:13 PM | #3 |
Join Date: Jul 2009
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Re: Ki Slash; or, ranged sword strikes
In general, your options for this are:
1) Build a ranged-sword-slash Innate Attack, and add a perk that lets you use Broadsword instead of a ranged attack skill with that attack. This is the easiest method to do with the core books. 2) Get the Imbue advantage from GURPS Power-Ups 1: Imbuements and use the Project Blow/Broadsword skill. Note that this is a separate skill that you roll to successfully project the blow: you still have to roll Broadsword to hit afterwards. 3) Use the Weapon Buff option in GURPS Thaumatology: Sorcery (based on the previously mentioned Imbuements, the rules in "From Skills to advantages" in Pyramid #3/34, and some enhancements to skip the FP cost or need for rolls) to give the character the ability to project blows with a broadsword as an advantage. |
07-26-2020, 06:54 PM | #4 |
Join Date: Jun 2010
Location: Dreamland
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Re: Ki Slash; or, ranged sword strikes
According to Kromm, you don't even need the perk, just GM permission as long as it stays DX-based (Based On is still required if, say, you want to use Intimidation without bringing Intimidation to DX). IA is balanced around use of an Easy skill, so moving it to another skill is fine, especially since this normally means moving it to a more difficult one (such as Broadsword being Average). The most common use I've seen is moving it to Guns which changes nothing.
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07-26-2020, 08:24 PM | #5 |
Join Date: Aug 2007
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Re: Ki Slash; or, ranged sword strikes
As a technical note there's a 4) also as there's a Spell (w/Enchantment) in Magic that does this.
For the other possibilities I'd only allow the Ranged skill thing for a new Cinematic Skill usable with Weapon Master or TBAM. My preferred build would be as an Innate Attack. Especially if you want to go full Anime and have it do Area Effect.
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Fred Brackin |
07-26-2020, 09:36 PM | #6 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Ki Slash; or, ranged sword strikes
Honestly, Imbuements are what you want. If you are the GM then you can simply handwave the Imbue advantage and allow the player to take Project Blow (Sword) skill. Let them also buy off the penalty for repeat usage as hard technique and you are done.
If you do not want them to have to roll for it then instead take it as an advantage. Buy up the skill so the roll is equal to DX, for very hard skills this is 8pts. This new advantage then takes (Cosmic, No die roll required,+100%, PM, ‑10%; Reduced Fatigue Cost 1,+20%; Visible, -10%) making the cost 16pts. The thing about that way is that you can't take the technique, and instead you have to buy up to cancel the penalty for repeat usage, to be able to use it every turn as many times as you like would cost an extra 80pts. Project Blow Cost: 16/24/32/40/48/56/64/72/80/88/96 You can project your strikes, you must specify what the attack is at the time you purchase this ability. You can project the attack as if it was a ranged attack once every 10 turns. Each level reduces how many turns you have to wait before you can use it again, with max level (11) allowing you to use it as many times as you want every turn. |
07-26-2020, 10:04 PM | #7 | |
Join Date: Dec 2013
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Re: Ki Slash; or, ranged sword strikes
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I'm not sure about that cost progression, but numbers are much easier to adjust than rules. |
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07-26-2020, 10:16 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ki Slash; or, ranged sword strikes
Unless, of course, you dislike the imbuements rules. Yes, they can do what you want, it's just clunky.
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07-26-2020, 06:19 PM | #9 | |
Join Date: Dec 2013
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Re: Ki Slash; or, ranged sword strikes
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Edit: I already noted "it's not quite rules as intended", but let me clarify: This is custom. I'm asking a balance question on a custom rules idea. |
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07-26-2020, 06:33 PM | #10 |
Join Date: Feb 2016
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Re: Ki Slash; or, ranged sword strikes
I would design it as an alternative attack, a jet attack, for a melee attack. For example, let us say that you have Cutting Attack 10d (Accessibility, Requires Broadsword Weapon, -20%; Melee, 1-2, Dual Attack, -10%; Variable, +5%) [53]. You could have Cutting Attack 4d (Alternative Attack; Broadsword; Accessibility, Requires Broadsword Weapon, -20%; Increased 1/2D Range, 2x, +5%; Increase Range, 10x, +90%; Jet, +0%; Variable, +5%) [11]. Since Jet is already treated as a melee attack, you do not need any extra perks.
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