01-09-2021, 09:17 PM | #61 | |
Join Date: Feb 2016
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Re: GURPS O'Neill Cylinder Design
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01-09-2021, 09:35 PM | #62 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS O'Neill Cylinder Design
Because it makes certain assumptions about ships generally staying within a certain density range, which O'Neill cylinders completely break by having a radically low density.
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GURPS Fanzine The Path of Cunning is worth a read. |
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01-09-2021, 09:51 PM | #63 | |
Join Date: Aug 2007
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Re: GURPS O'Neill Cylinder Design
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However, if you feel like you just _have_ to do this that 1 SM change divides your average density by 3. That 21 to 25 chcnge youam ppear to eb contmeplating divides average density by _100_ and that is probably muhc more than is needed for the effect you want. It would make more sense to me to build this as SM+25 and then just put in lots of Open Space.
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Fred Brackin |
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01-09-2021, 09:56 PM | #64 | |
Join Date: Aug 2004
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Re: GURPS O'Neill Cylinder Design
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Last edited by dataweaver; 01-09-2021 at 10:01 PM. |
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01-09-2021, 10:26 PM | #65 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS O'Neill Cylinder Design
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GURPS Fanzine The Path of Cunning is worth a read. Last edited by Tyneras; 01-09-2021 at 10:31 PM. |
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01-09-2021, 10:27 PM | #66 |
Join Date: Feb 2016
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Re: GURPS O'Neill Cylinder Design
It really makes more sense to keep to the mass-based SM, as it avoids confusion. If you are using Open Spaces for habitation, you probably need one area per person, so it probably does not work out. A SM+26 spacecraft ends up with 1 million areas per Open Space, so you could only support 8 million people (assuming eight Open Spaces). The problem is that you need 800 million technicians to maintain the Open Spaces, so you need $4 quadrillion in Total Automation ($500 million/inhabitant).
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Tags |
o'neill, o'neill cylinder, oberth cylinder, orbital habitat, space station, spaceships |
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