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Old 09-30-2016, 01:52 PM   #71
PK
 
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Originally Posted by sir_pudding View Post
Right, I was trying to ask if Exploits has illustrations for monsters (as I gather is the current policy for the Dungeon Fantasy Monsters line) but apparently I botched it. :(
Except, as I said above, I'm not in the loop on how Exploits is being laid out, not to mention that this isn't really the thread for general DFRPG questions. That's why I was answering in the context of the fae reaver and squirrel-pion.
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Old 09-30-2016, 03:12 PM   #72
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

OK, questions about the latest teasers:

The monster does the toxic attack have cyclic and I'm not seeing it or is the -1 for extra times you're hit? If so, what's the point build option for that?

The spell, if I meet both sets of prerequisites do my levels of spell casting talent stack?
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Old 09-30-2016, 03:22 PM   #73
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Bonus Monster #2:
Squirrel-pion

. . .
Ok, I've got to ask the important question here. . .

What would this thing cost if I wanted to buy a tame one for a Pixie to ride? As an ally or otherwise?
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Old 09-30-2016, 04:20 PM   #74
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Originally Posted by scc View Post
OK, questions about the latest teasers:

The monster does the toxic attack have cyclic and I'm not seeing it or is the -1 for extra times you're hit? If so, what's the point build option for that?
No cyclic; when you're stabbed, roll HT at a cumulative -1 for every previous stabbing in the past hour. Failure means you take 1d toxic.

As for the point cost of that? <shrug> Hadn't really thought about it. I never build my monsters with points in mind. It'd be some lower-value variant on Resistible, I suppose.

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The spell, if I meet both sets of prerequisites do my levels of spell casting talent stack?
Never. This is made clear in both Adventurers and Spells.
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Old 09-30-2016, 04:21 PM   #75
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Ok, I've got to ask the important question here. . .

What would this thing cost if I wanted to buy a tame one for a Pixie to ride? As an ally or otherwise?
Heh, okay, give me some time and I'll come back and do a full writeup of the squirrel-pion with points and everything. I'm completely swamped dealing with [FNORD] until next Tuesday, though, so wait until then to start poking me. :)
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Old 09-30-2016, 04:35 PM   #76
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Heh, okay, give me some time and I'll come back and do a full writeup of the squirrel-pion with points and everything. I'm completely swamped dealing with [FNORD] until next Tuesday, though, so wait until then to start poking me. :)
Can do. Thanks a lot, a Pixie Scout needs all the help it can get and what would be better than a trusty steed?
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Old 09-30-2016, 04:39 PM   #77
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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I'm completely swamped dealing with [FNORD] until next Tuesday, though, so wait until then to start poking me. :)
*Wonders what it is that PK is working on*
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Old 09-30-2016, 09:10 PM   #78
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Bonus Spell #2:
Land Mine
Obviously a spell that transfers ownership of land from someone else to the caster...
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Old 09-30-2016, 10:30 PM   #79
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Obviously a spell that transfers ownership of land from someone else to the caster...
Prerequisite: Summon Toddler.
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Old 11-01-2020, 05:26 PM   #80
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Bonus Monster #1:
Fae Reaver


(Introduced in this EnWorld article.)

In a way, that entire article is already a designer's note for the fae reaver, so please be sure to read it. I like the way this monster turned out; it's a serious danger! The only viable options for killing it are area/explosive attacks or strong fighters with incredibly high skill. Archers are probably at the biggest disadvantage, but that's why a wide range of combat styles is necessary in a party. Your best bet is to get a cleric to hold it off via Turning while you prepare an appropriate assault, though the fae reaver is smart and will likely flee to attack another day.
EN World no longer hosts this content; is there any way you'd be willing to post this elsewhere, PK?
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