10-15-2013, 11:41 AM | #11 |
Join Date: Apr 2011
Location: Portland, Oregon
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Re: Balancing super munchkin
I find the problem with Super Munchkin (if you call it a problem- I guess I do, since the interactivity of the game is reduced when you can't really interfere much in other people's combats) is that EVERYBODY gets overpowered pretty quick. After a while it is really hard to make anybody lose a combat. I haven't noticed a tendency to a blowout victory, though. I suppose that might result if one person is luckier in drawing monsters, though.
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10-15-2013, 01:49 PM | #12 | |
Join Date: Feb 2009
Location: Palm Bay, FL
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Re: Balancing super munchkin
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Own everything but Munchkin 7 - 8, W23 2014, Zombies, and Apocalypse. |
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10-15-2013, 08:10 PM | #13 | |
Join Date: Oct 2013
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Re: Balancing super munchkin
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[QUOTE=Blazinjsin;1661477]Try including the Munchkinomicon in these games to encourage bringing the hate, should slow things down a bit lol[/QUOTE If you need more balance for everyone, we played a game were 5 of us each got a random class/race card and 3 treasures, and started the game that way, instead of 8 cards. I guess it depends if your out to have fun or is your group competitive? Is there a "pre-determined- unspoken alliances" when you play the game. My sister and brother in-law are this example. So after figuring this out after the second game is something i pay attention to way more now. You can always play/mix in Apocalypse, as levels don't make the winner. Hope that helps but just that's my 2 cents. Last edited by Drewbeezy09; 10-16-2013 at 10:11 AM. |
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Tags |
balance, super, supermunchkin, unbalanced |
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