12-03-2020, 11:05 AM | #21 | ||
Join Date: Jul 2015
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Re: Arm Lock with and without Technical Grappling rules
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12-03-2020, 11:50 AM | #22 | |||
Join Date: Jul 2015
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Re: Arm Lock with and without Technical Grappling rules
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I'm not sure that I have this right, so I'm going to work through it on this post and you let me know if it makes sense. Combatants are PC and NPC. Both have ST 11 and weigh 160 lbs, giving them both a BL of 24. PC has established a 4 CP grapple on NPC's torso, giving NPC a -2 to ST/DX, giving him an effective ST of 9. PC also succeeded last turn on a Change Posture maneuver to establish a weight advantage over NPC. It's NPC's Turn and he wants to try and Kick PC. Checking the table in TG, NPC (with effective ST 9 and effective BL 16) has a Grappling Encumbrance Multiple of 10 (160lbs / BL 16), giving him a -7 to any mass-based moves and a -1 to Dodge or to attack/parry with Judo, Karate, fencing skills. This gives NPC a net of Karate -5 (-2 for kicking, -2 for DX penalty from the grapple, -1 for PC having a weight advantage). My takeaways from all of that (assuming I got the sequence right) are...
Again, entirely likely I am missing something key here, but the results just don't even come close to what I have experienced IRL. Quote:
If you were to do a TG 2.0 book, would you explicitly allow a Grapple to perform a hands-free parry vs a strike from a foe that he was grappling? Would your answer change if it's a lock instead of a simple grapple? Quote:
In our case, it's just making a foe weight a single leg, but it all nets out to "foe CAN'T attempt a kick without falling down". |
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12-03-2020, 12:20 PM | #23 | ||
Join Date: Jul 2015
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Re: Arm Lock with and without Technical Grappling rules
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12-03-2020, 12:31 PM | #24 | ||
Join Date: Jul 2015
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Re: Arm Lock with and without Technical Grappling rules
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12-03-2020, 01:29 PM | #25 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Arm Lock with and without Technical Grappling rules
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Bah. I forgot Grappling Encumbrance is for, well, grappling. I figured it was the equivalent of forcing someone to suffer a "lying down" penalty or something . . . effectively a disadvantaged form of posture. Quote:
Same thing here. The emphasis on grappling in TG was really to call attention to the box's emphasis in MA. Quote:
I suppose, in both cases, you could say "spend 1 CP and then parry normally," so that you give up something but then you have enabled the hands-free defense. Or "so long as you spend at least 1 CP, you can use a hands-free parry against any attack vs someone you've grappled."
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12-04-2020, 10:37 AM | #26 |
Join Date: Aug 2018
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Re: Arm Lock with and without Technical Grappling rules
I like the approach of doubling the trained ST when looking at what Thrust should be, it deals better with low ST (1d6-6 and so on) for avoiding the problem of zeros compared to doubling the outcome of the standard thrust dice (same problem exists with shoving)
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12-04-2020, 10:49 AM | #27 | |
Join Date: Jul 2015
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Re: Arm Lock with and without Technical Grappling rules
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So given a Trained ST 11 and the following options you get: BASE SYSTEM CP = 1d-1 (avg 2.5) QUICK AND DIRTY CP = 5 (11/2 round down) CRANKING IT UP CP = (1d-1)*2, avg roll 4 - 6 DOUBLE TRAINED ST CP = 2d (for trained ST 22), avg roll 7 |
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12-04-2020, 10:55 AM | #28 |
Join Date: Aug 2018
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Re: Arm Lock with and without Technical Grappling rules
I like it being high because then you actually can eat up stuff like a Defensive Attack penalty of -2 to thrust and still have decent odds of getting some.
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Tags |
arm lock, martial arts, technical grappling |
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