05-16-2021, 07:47 PM | #21 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Game Settings Written for the Game System vs. Generic Systems
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Bill Stoddard I don't think we're in Oz any more. |
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05-16-2021, 07:49 PM | #22 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Game Settings Written for the Game System vs. Generic Systems
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Bill Stoddard I don't think we're in Oz any more. |
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05-16-2021, 07:55 PM | #23 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Game Settings Written for the Game System vs. Generic Systems
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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05-16-2021, 10:45 PM | #24 | ||
Join Date: Aug 2004
Location: traveller
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Re: Game Settings Written for the Game System vs. Generic Systems
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I do find it interesting that OD&D (Book 1, pp. 12-13) appears to use "non-player character" strictly in the sense of hirelings and retainers of the player characters that are under DM control. Any figure encountered in the dungeon -- even humans -- is a "monster" instead. |
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05-17-2021, 12:29 AM | #25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Game Settings Written for the Game System vs. Generic Systems
My suspicion is that hit dice were first, probably originally as just hits (so ordinary counters required one hit to kill, special counters required more).
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05-17-2021, 12:30 AM | #26 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Game Settings Written for the Game System vs. Generic Systems
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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05-18-2021, 09:15 AM | #27 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Game Settings Written for the Game System vs. Generic Systems
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D&D 3e/3.5 explicitly links possession of magical gear to level and a 10th level character should have enough magical stuff to be functionally immune to goblins. Other editions were less explicit, but if you somehow managed to earn enough experience to reach 10th level in AD&D without having magical items and the most expensive armour money could buy, you must have been deliberately trying to avoid it. Basically, in all the editions I'm familiar with (I don't really know 4e and only played 5e once), 10th level characters should be able to mostly ignore goblins and the goblins will only hit on a natural 20.
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Za uspiekh nashevo beznadiozhnovo diela! |
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05-18-2021, 09:48 AM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Game Settings Written for the Game System vs. Generic Systems
Because he's being compared to a starting DF character who has mundane armor. Add magic armor and weapon to a DF fighter and he's going to be more potent too.
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05-18-2021, 10:05 AM | #29 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Game Settings Written for the Game System vs. Generic Systems
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We think that gross artifacts spoil all the fun— Like potions of healing and daggers +1! This is not to say that either worldbuilding assumption is superior. But they're clearly different!
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Bill Stoddard I don't think we're in Oz any more. |
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05-18-2021, 10:11 AM | #30 | |
Join Date: Jun 2013
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Re: Game Settings Written for the Game System vs. Generic Systems
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*Depending on specifics, the DF Knight may well be better off. If he has sufficient DR the goblins need a critical hit that halves DR, or doubles or triples damage, to actually harm him, the Fighter is likely worse off. While the Fighter can tank more hits - my test character had 70 HP - you're looking at something like a 5% chance to harm the Fighter (roll a natural 20), while harming the Knight is around a 0.10% chance. That latter is because the goblin needs to roll a 3 or 4 (1.85%) to crit, then a 3-5 or 16-18 (9.24%; combined total of ~0.17%), and finally get a decent damage roll to actually harm the Knight. The Fighter is therefore 50x as likely to lose HP in a given exchange (and will tend to lose more HP per hit). Of course, things get a bit more up in the air depending on exact situation - a Fighter with Great Cleave who gets swarmed will likely deal with fewer exchanges in a fight than the Knight would, even if the latter has Cleaving Strike, as the Fighter will generally kill more goblins per exchange than the Knight will.
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GURPS Overhaul Last edited by Varyon; 05-18-2021 at 10:14 AM. |
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