01-13-2015, 01:04 PM | #31 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Dungeon Fantasy: "Alignment" Traits
See, I already said our differences were going to be insurmountable.
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01-13-2015, 01:08 PM | #32 | |
Join Date: Nov 2011
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Re: Dungeon Fantasy: "Alignment" Traits
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01-13-2015, 01:09 PM | #33 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Dungeon Fantasy: "Alignment" Traits
That's a good compromise. And you don't need to fiddle with any moral implications behind bad people having good traits if you don't want to.
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01-13-2015, 01:15 PM | #34 | ||
Join Date: Apr 2010
Location: Land of the Britons
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Re: Dungeon Fantasy: "Alignment" Traits
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However, as you did leave the door open for a potential extra axis - can I take that to mean also musing over the validity of the proposed ones? If so, I would at least drop the Lawful/Chaotic one (or use them as synonyms like early D&D did). Bunny/Squid is not DF cannon, but might as well be, I'd favour that instead, less contention over meaning, and less "hair-splitting" possible (as really, you will get hair-splitting over traits otherwise). Of cause, you need to more rigorously define just what is meant (and intended) by Bunny and Squid... is this something you're interested in following up here, or should it be taken to another thread?
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01-13-2015, 01:26 PM | #35 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dungeon Fantasy: "Alignment" Traits
Sure, I thought it was pretty implicit, but let's me make it clear (I've modified the first post as well):
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01-13-2015, 01:36 PM | #36 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dungeon Fantasy: "Alignment" Traits
Quote:
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01-13-2015, 02:11 PM | #37 | |
Join Date: Nov 2011
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Re: Dungeon Fantasy: "Alignment" Traits
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01-13-2015, 02:21 PM | #38 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dungeon Fantasy: "Alignment" Traits
Yeah, that's just going to happen in some cases (which is totally cool).
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01-13-2015, 02:27 PM | #39 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Dungeon Fantasy: "Alignment" Traits
I don't know why. I stated my opinion on the matter was irreconcileable with yours and you tried anyway. I didn't take it personally. I simply restated the fact that I believe our opinions were at an impasse.
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01-13-2015, 03:16 PM | #40 | |
Join Date: Jul 2009
Location: UK
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Re: Dungeon Fantasy: "Alignment" Traits
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Law vs. Chaos: D&D Planescape defined law on whether the character worked for or against communities and large settlements, and rule of law, while chaos worked towards family/clan being the primary unit of social organisation, and what Traveller called "rule of men", where legal decisions are made on a case by case basis rather than by means of codified lawbooks. Good vs Evil: D&D Planescape went for Good people striving to help their community (whether that meant cities or clans), whereas Evil meant striving to help oneself at the deliberate expense of others around you. Neutral meant helping oneself while not significantly hurting those around you (which, when analysed carefully, has serious philosophical problems). "Elemental" Alignment: I've seen this proposed by as "make more $element around you" and "be like the $element". This may be tied to the Classical Greek four humors theory, or something like the following:
And finally, I once came up with my own extension to Warhammer's Law vs. Chaos concept: Chaos is based on the idea of strong emotions that cater to a person's primal; emotional wants: the urge for revenge, the urge to possess, the urge to be loved, and the urge for ambition. In contrast, Law is based on primal fears. I developed three "gods of law": Ilaki, The Blinding light, The fear of dark; Ishbok, The Spear of Justice, the fear of hurt; and Keso, The Eternal One, the fear of change. In this regard, Law as an alignment represents a primal urge to ensure that everything stays the same, perfectly lit, free of sensation, and immobile. Both Chaos and Law in this paradigm become "Squid" alignments. http://www.thepiazza.org.uk/bb/viewtopic.php?f=15&t=596 Last edited by Ashtagon; 01-13-2015 at 03:32 PM. |
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Tags |
alignment, dungeon fantasy, fantasy |
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