05-26-2022, 04:02 PM | #31 | ||||
Join Date: Mar 2017
Location: Brazil
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Re: Shamans with Social skills, not spells
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As for the "Black Magic" part, there is no OFFICIAL differentiation, thou the "Pai de Santo" (Father of Saint in a literal translation) and the "Mãe de Santo" (Mother of Saint), who are the "masters of ceremonies" or the "high priests" of the "temple" are supposed to keep the "temple's house" protected from the Kywmbahs - if they act on good faith. Usually, the Mother and Father of Saint (or any other practitioner) are NOT supposed to dabble in Black Magic, but there are many that do. Those who do thou, usually get sort of CONSUMED by it. The Kywmbahs have the ability to disguise themselves, to incorporate on Mediums and pose as Orishas in order to deceive, and they'll take ANY sort of work, but they just work for bad things. They also want the same things the Orishas want - animal sacrifices, dance, music, alcohool, smoke, food and sex, which are the things that give sustenance to both Orishas and Kywmbahs, but one group only operate good deeds, and the other only bad. Dealing with Kywmbahs need NOT be a conscious act; if you summon the "Orishas" with ill intent, wanting to hurt someone for example, you'll end up calling a Kywmbah instead, and he/she will gladly accept the petition. However, the evil you unleash on others always returns to you. So the answer is... It's not that simple, thus the faithful need to trust their priests in order to not end up in a Black Magic house in disguise. Quote:
Also, the South American natives - Tupi-Guarani, Tupinambas, Tapajós, Guaytacazes and contless others - they have another VERY important distinction from North Americans ones too. The North American native religions are usually TOTEMISTIC - ie they believe in "Big Bosses Spirits" of each kind, the Totems. Like the "Wolf Father" or the "Great Eagle", who are the Big ones of their respective kinds. The South American natives are animistic too, but they are not Totemistic. They actually have Pantheons that ressemble more other politheistic religions, like greeks, egyptians or even the Yorubas Orishas here in the South or the Voudou Loas there in the north, with the difference from those being the animism (the greeks were also sort of animists, with Nymphs and Dryads and some lesser Gods for specific places, like many rivers) Quote:
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05-26-2022, 05:41 PM | #32 | ||||
Join Date: Mar 2017
Location: Brazil
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Re: Shamans with Social skills, not spells
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Some while after, the Titans, first generation "Primal Gods" escaped their prisons in whatever dimension humans came from and came to my weird world. And now they fight the Gods. So you have the Old Gods (the "natives", Gods of elves and Orcs and Dwarves and whatever) you have the Cthonic Gods of the Annunnaki (all extinct), you have the new Gods of the humans and now the Titans as a recent addition. I also borrowed from D&D things I only recently learned, Gods needing prayers and some others. Any way, the Titans waging war on the Gods are the "Lesser Titans". Those are like "Avatars", a conscious metaphysical manifestation of the Great Avatars; the Great Avatars are the primordial forces of creation and are NOT conscious. For example, Surtr, the fire giant of nordic myrh, is one of the (Lesser) Titans of Musspelheim, the primordial fire (the Great Titan). Anyway, the reason I was telling all of this is because Druids will be receiving their powers directly from Terra, the Great Titan of primordial Earth (with Gaia as its main Lesser Titan). And I was going to use Totems and Spirits for the Druids, so I wanted something a little different for Shamans. There's also a niche here. My Druids will be like "Holy Warriors" of Nature. It's kind like Clerics and Paladins (Holy Warriors in Gurps). So, the Shamans would be more like priests, and Druids more like Crusaders of Nature. I also have a kind of a "kit", a variation of the Druids, which will be the "Death Knights", and those would have a similar relation with the "Witch Doctors", which will be a "kit" for Shamans that deal only with the Spirits of the Dead. Speaking of which, do you know the game "Wraith the Oblivion" from White Wolf? The same company from Vampire the Masquerade and Mage the Ascension (and some other about "human-wolves" that shall remain unnamed). I'll open up a new thread to translate that to Gurps because I'll base my ghosts in it. It has been the most incredible take on ghosts I have ever seen, do check it out when I post it Quote:
The difficulty players and GMs have with spirits is that they dont have a single clue on how to roleplay them. Do they act instinctively like animals? Or do they behave as humans? Or are just absolutely nonsensical? If you deliver that, and it can be just a handfull of exemples and guides, players and GMs will love it and use them a lot more. |
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05-26-2022, 05:55 PM | #33 | ||
Join Date: Mar 2017
Location: Brazil
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Re: Shamans with Social skills, not spells
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05-26-2022, 06:40 PM | #34 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: Shamans with Social skills, not spells
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Your setting sounds interesting, I prefer mix and match settings too. Using Channeling and Spirit Vessel type powers to handle druids and holy warriors sounds like a good idea. Praying for miracles or even spells and such seems less intuitive if your dealing with an unaware spirit such as the avatars and slumbering spirits you describe. I might adapt that to my own "Outsiders" and such, thanks for the inspiration. Divine Favor is good for the more self aware gods who are active enough to listen to their worshipers. Quote:
Some of that has been done here before, though I don't personally quite like most of what I recall. I am familiar with the World of Darkness books, though First Edition only. I based Chalice World (one of my fantasy settings) off an old WoD campaign. I liked the setting and concept much more than the mechanics they used. I look forward to reading your posts on it. Also try to remind me when my next supplement goes out. I included a magic system for spirits based very heavily on GURPS Power-Ups 5: Impulse Buys that was intended to give spirits some oomph while having limited resources so they would be useful and powerful but not take over the campaign. It could work for some of the WoD stuff and I'll post a designers notes kind of thing after publication that shows some ways to adapt it. Thank you, I hope to do exactly that.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-26-2022, 07:02 PM | #35 |
Join Date: Mar 2017
Location: Brazil
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Re: Shamans with Social skills, not spells
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05-26-2022, 07:09 PM | #36 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Shamans with Social skills, not spells
It is a setting book but is based on an alternate timeline or reality shard where the Annuunke took over and enclaved humanity then they were sort of defeated and a reality quake replaced the timeline. Its interesting setting and most of it wont really apply to your setting but I think you can get some use out of it.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
05-26-2022, 07:16 PM | #37 | |||
Join Date: Mar 2017
Location: Brazil
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Re: Shamans with Social skills, not spells
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The Greater Titans, the primordial forces, dont care about their "Avatars". They just ARE. Druids and Death Knights are "touched" by those primordials by mysterious reasons, and channel their powers directly from those primal forces, no middle men involved. And yeah, no praying. They CAN work WITH Gods (for example, I would have several Death Knights employed by Hades, Anubis and other gods of Death, but also on the service of Titans, demons and other evil Gods/ancient evil Gods), but they DONT work FOR them, like Paladins and Clerics. Quote:
Blessed were the day that I found Gurps and their holy rules... From that point on, my WoD was WoD only in heart, because the mind was fully Gurps. Wraith however I never translated... Until today. Quote:
I once saw someone here in these forums giving the idea of using Impulse Buys to explain how the powers of the ancient fairies were vanishing over the ages, from them going from powerful in ancient times to tiny beings more recently, and I found that idea absolutely fantastic. |
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