01-15-2015, 03:03 PM | #781 | |
Join Date: Mar 2008
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Re: New Reality Seeds
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01-15-2015, 03:54 PM | #782 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: New Reality Seeds
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01-15-2015, 03:55 PM | #783 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: New Reality Seeds
For plagues to go both ways requires them to not kill too many too fast for long ocean voyages.
You could have a few paranoid colonies that shoot natives on sight, while they in turn stay the heck away from the crazy disease monsters.
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01-15-2015, 03:56 PM | #784 | |
Join Date: Oct 2011
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Re: New Reality Seeds
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Not terribly useful in a bog-standard I-cops campaign I'd think, since Infinity would probably be willing to use a lot of force to nip this Reich in the bud. Could be a lot of fun in a campaign where players are not Infinity employees though...I can imagine Homeline USA, Homeline France, and Merlin-1's CIA all having plans for this place if they find it first... |
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01-15-2015, 03:57 PM | #785 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: New Reality Seeds
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Remember all those diseases have no resistances to Homeline treatments either.
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01-15-2015, 04:26 PM | #786 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: New Reality Seeds
Quote:
Yeah, people can weather the storm by shooting outsiders. Its a historically used and viable method. It also requires political strength and may help take down civilization in general as much as if it got the disease. quite correct. Basic bacterial plagues can be stamped out. It takes more individual effort for home-line though -- its not fire and forget, like a vaccine is. Fighting a virus is a single innoculation. Fighting bacteria is easier research wise but harder for the folks on the ground, who have to be on the spot at the time of infection. And don't forget that not all plagues are standard viruses or bacteria! (malaria and TB are notable there)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-15-2015, 09:54 PM | #787 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: New Reality Seeds
In a way, the worst of the worst could be prions with decades long incubation.
Locals may have evolved variant brain protein genes, like some real world peoples, that give partial to total immunity. The Mad Lands, a place of potential riches but often leads to insanity and death. Many diseases aren't infectious from human to human but require an outside vector.
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01-16-2015, 06:06 AM | #788 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Reality Seeds
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 01-16-2015 at 06:09 AM. |
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01-17-2015, 04:45 AM | #789 |
Join Date: Oct 2011
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Re: New Reality Seeds
Alternatively...we don't have a lot of information on Centrum, but the AE2 writeup implies their Russia and China are still hellish places largely uncontrolled. Suppose this world...I'm gonna call it Wilson-1...is found, not by Centrum, but by the last Russian and Chinese nationalist types fleeing Centrum? They could be an interesting wrinkle...
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01-17-2015, 04:51 AM | #790 |
Join Date: Oct 2011
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Re: New Reality Seeds
Actually....it's a major world-changer, but what happens when Reich-5 DOES find a True Hitler? Obviously they spirit him away....leaving a WWII where Hitler just inexplicably vanishes without a trace at some point...while the Armanen boys begin preparing the Fuhrer for 1995 (which, even in Reich-5, surely has some things the old man would find shocking or abhorrent...I'm not seeing this go smoothly even BEFORE Infinity blunders into Hitler-Enigma...
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