05-23-2022, 03:37 PM | #11 | |
Join Date: Oct 2005
Location: Earth
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Re: Star Wars force powers
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There are a few listed force swords on UTp.19 and you can look up scaling weapons and combi weapons. (low-tech companion 2 p. 17,21, gunfu p. 38 ) Note that if you GM that attuning to one's saber allows the user access to higher levels of force ability while they wield it, it can stack with innate psi powers (POWERS 107). (buy as psi talent with gadget limitations B116, in addition to normal talent one can use without it...)
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05-23-2022, 04:46 PM | #12 | |
Join Date: Mar 2017
Location: Brazil
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Re: Star Wars force powers
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05-23-2022, 04:58 PM | #13 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Star Wars force powers
Search for Psi-Wars. Mailanka has been working on a Star Wars setting in GURPS for years.
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05-23-2022, 06:39 PM | #14 |
Join Date: Jun 2013
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Re: Star Wars force powers
I mean, that's largely what I suggested, but with the damage penalty (it's thrust at -2/die) exchanged for a skill penalty (I suggested -4, which matches up with -2/die, although that's actually a coincidence - I forgot Aggressive Parry had a damage penalty, and just thought "-4 for a free attack feels right"), as Star Wars generally doesn't depict blaster bolts as being weakened by being deflected. If you prefer to have the bolt be weakened, that could be an option - perhaps -2/die, like Aggressive Parry. In theory this could get ridiculous, like an 8d force sword imposing the equivalent of -20d damage on a 35d attack, but parrying a 35d blaster bolt is arguably kind of ridiculous already - using Spaceships, that's around a 3 MJ weapon, or a Major Battery on an SM+4 vehicle. If we assume subtracting 8d (28 points) worth of damage is the limit to what an 8d force sword could do, that means you can deflect blaster bolts up to 14d (roughly 300 kJ), which would be a weapon roughly 10x the weight of a rifle and thus likely an emplaced/mounted weapon (the Semi-Portable Blaster in UT is only 12d)... which seems like it may be about right, honestly (maybe a little on the large side, but acceptable). Exactly what happens if you attempt to Parry too powerful of a blast is up to the GM.
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05-24-2022, 10:12 AM | #15 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Star Wars force powers
Here's what I came up with for a game about seven or eight years ago. It worked well as a set of templates and abilities for that campaign. The aim was not to be perfectly true to cannon, but to make something fun and easy to play.
https://www.dropbox.com/s/jzpdxl374r...lates.pdf?dl=0\ EDIT: Just to be clear, at the time I was watching Clone Wars but hadn't seen any of the most recent films. Last edited by Gnome; 05-24-2022 at 10:16 AM. |
05-25-2022, 06:09 AM | #16 | |
Join Date: Jan 2019
Location: Mordor, Germany
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Re: Star Wars force powers
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05-25-2022, 06:14 AM | #17 | |
Join Date: Jan 2019
Location: Mordor, Germany
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Re: Star Wars force powers
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jedi, star wars |
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