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Old 05-19-2014, 06:20 AM   #30
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Capping Skill Default Levels

Quote:
Originally Posted by Sindri View Post
There is no explicitness about it. Two skills with the same difficulty levels do not cost differently based on the defaults they grant. Full stop. The difficulty levels are too coarse and too not utility costed to argue that they are changed by the defaults available either.
They don't cost differently, but you get more benefits for the same point cost.
I think you see this as a flaw, but I see it as recognition of a fact that certain weapon are similar enough to each other bit in form and use that experience in using one helps when using another.

Defaults (of what ever degree and how ever many types) are a fundamental part of a skill, and relevant part of defining them.

A broad sword may be as easy to learn as a Lance (DX/Average) but leaning a broad sword gives you grounding it wider range of weapons and techniques than learning the lance. (and IIRC you can use lance defaulting from Spear but not the other way round).
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