03-22-2011, 11:05 AM | #701 |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: GURPS Monster Hunters: what will you do with it?
You can't please everyone. I love the art, and I don't mind the delay one bit (even though my brother and I are so looking forward to this that we've been checking JD's predictions biweekly for about a month and a half.) I loved the art, and when I showed m bro, his jaw dropped a little and he said "cool."
That "cool" factor is important!!!
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Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
03-22-2011, 11:16 AM | #702 | |
Join Date: Aug 2004
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Re: GURPS Monster Hunters: what will you do with it?
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The particular artist isn't of great importance to me. As long as the artwork is professional, functional (in that it illustrates a point in the nearby text), and alleviates the monotony of blocks of text, I am satisfied. The waiting is probably what gets to more people, rather than the waiting for art specifically. There are plenty of things to keep me occupied while my downloader sits idle ;) |
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03-22-2011, 03:11 PM | #703 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Monster Hunters: what will you do with it?
Personally, my favorite GURPS ilustrator so far is Alex Fernandez (Dragons, Faeries, Shapeshifters, Deadlands: Varmints, also has done other art for SJGames, including, but not limited to Spooks and Zombie Dice). I really dig his style.
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03-22-2011, 03:32 PM | #704 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Monster Hunters: what will you do with it?
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I agree with Icelander that it is somewhat distressing, and I'm not looking down on others here; just displeased with the end results. Games cost more than they have to, because they need non-illustrative art, and games are often produced with utterly inappropriate artwork (such as the Christopher Shy work on Transhuman Space) which can convey incorrect information about the game. I don't hate visual arts, I actually quite like them! I even like Christopher Shy's work; I just think that the place for an evocative painting is a cool poster or print, or a coffee table book, not in a rpg book. EDIT: The most distressing thing is that since the emphasis is on decorative and not illustrative art, games tend to lack useful illustrations altogether. Last edited by sir_pudding; 03-22-2011 at 03:41 PM. |
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03-22-2011, 04:17 PM | #705 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters: what will you do with it?
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For example, I gave some very specific instructions for MH1's art; e.g., "Here, I need a magician working a spell; this can be represented by energy waves, spirits in orbits around him, or something similar. Because this section is about making charms, it's important that he have some gear on a nearby counter -- candles, incense, strange versions of cooking utensils, what have you." You can judge for yourself if it worked; see the end of the Ritual Path Magic chapter when it comes out. Quote:
Hit your 3e shelf and flip through GURPS Illuminati without actually reading the text. Then flip through GURPS Cabal similarly. Then flip through GURPS Cops. Just from opening the book and glancing through it, you get three very different vibes from what you're looking at. Whether you want to admit it or not, this does affect how your mind interprets what you read. Artwork, fonts, positioning, and other layout issues are all part of what your brain is processing when you're reading a book. We like to pretend that our minds are all intellectual and rational, but the fact is, human being like pretty things. Books with at least a little bit of (decent) artwork are always better reviewed and received than those with zero artwork; the latter have a weaker expression of tone, and fewer ways to break up the monotony of walls of text, and both factors lead to the book coming across as less interesting and exciting.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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03-22-2011, 04:22 PM | #706 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Monster Hunters: what will you do with it?
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EDIT: It doesn't really matter. I'm in a minority here. Even textbooks now require this kind of decorative approach to images. The days of the old school textbook style of publications are gone. Those of us that miss it, are just going to have to suck it up. The market clearly supports the other kind. |
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03-22-2011, 08:22 PM | #707 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters: what will you do with it?
Pulling back to the topic of Monster Hunters specifically, I've just posted a sample monster hunter -- Sunny Fields -- at http://www.mygurps.com/m_samplehunters.html
Curious what kind of champion MH1 will let you build? Take a look and see . . .
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
03-22-2011, 09:20 PM | #708 | |
Join Date: Aug 2004
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Re: GURPS Monster Hunters: what will you do with it?
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03-22-2011, 09:24 PM | #709 | |
Join Date: Jan 2008
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Re: GURPS Monster Hunters: what will you do with it?
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03-22-2011, 11:32 PM | #710 | |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: GURPS Monster Hunters: what will you do with it?
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__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
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