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#1 |
Join Date: Jul 2015
Location: England
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I think I'm being dense, but I'm trying to work out how to use the optional rule on Maintaining Skills on B294 for skills with no default.
The text says "If a skill with only one point in it degrades, it drops to default level (that is, you are no better than someone without training)". That's fine... if the skill has a default. But what if it doesn't? As a specific example, I used to play the piano when I was younger, I certainly don't have a point in it now, it's degraded from lack of use in GURPS terms, but I can find my way around they keyboard and play simple pieces of music if I put my mind to it. This sounds like default usage to me, but Musical Instrument (Keyboard) has no default from an attribute. Am I missing a rule here or is this just a case of "GURPS is not a reality simulator"? |
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#2 | |
Join Date: Jan 2014
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I believe the answer is: "The skill is completely atrophied and lost."
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If you want a patch, then change the remainder of the paragraph to "If a skill with only one point in it degrades, the point is lost but the reduced skill level remains. Skill levels cannot drop below their default level or below zero." |
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#3 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Those rules are a gameable approximation of learning. I wouldn't consider them realistic in the slightest. Well, maybe a little - but not much. This is one of the things that falls through the cracks. That said, as a house rule I allow a default for skills that weren't maintained because it breaks my suspension of disbelief that suddenly you can't (for example) play the piano. I use Attribute-4 for easy, -5 for average, -6 for hard, and -7 or more for very hard defaulted skills.
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#4 |
Join Date: Jun 2013
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I believe those rules were written before the Dabbler Perk existed. Personally, I'd say degraded skills simply drop by a further -1 until they hit the better of Default and the standard penalty for that difficulty (Att-4 for Easy, -5 for Average, -6 for Hard, and -7 for Very Hard). Note this means that once you learn something that lacks a default, you'll never completely forget how to do it.
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#5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#6 | |
Join Date: Jul 2015
Location: England
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Thank you everyone! |
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#7 |
Join Date: May 2021
Location: Eastern Kentucky
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I admit I approach the game from a far more gamist viewpoint than I do a realism viewpoint. I want it to feel real enough for a fun suspension of disbelief, cinematic tv shows for example. They give lip service to realism but not really. Almost any subject you know well you will realize these shows are very fakey. Yet for most it's good enough.
So I'm far more concerned with players breaking the GAME by min maxing certain things than I am the lack of realism in not losing skill points with disuse. I mean do you really want your PCs taking their list of skills and telling you they practice them between every adventure. Mark off some time. That is what mine would do. |
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#8 | ||
Join Date: Jun 2010
Location: Dreamland
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I personally don't and never even considered this optional rule. Instead, I just use it as justification for someone taking points out of a skill, especially for Impulse Buys. That one point in Professional: Janitor you have kicking around doing nothing for twenty campaigns? We can easily accept you lost it and picked up something else or got lucky. |
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#9 | ||
Join Date: Jun 2013
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#10 | ||
Join Date: Jun 2010
Location: Dreamland
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Tags |
maintaining skills |
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