Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

Reply
 
Thread Tools Display Modes
Old 05-30-2022, 03:05 PM   #1
benz72
 
benz72's Avatar
 
Join Date: Oct 2006
Location: Chagrin Falls
Default Judo Parry data display

Would it make sense to include a line in the melee block for a judo parry? I realize the block is labeled as 'melee attacks', but perhaps a more general 'melee data' approach would be helpful? (perhaps as an option, along with a calculated Block?)
Thank You
__________________
Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
benz72 is offline   Reply With Quote
Old 05-30-2022, 06:28 PM   #2
Armin
GCA Prime
 
Armin's Avatar
 
Join Date: Aug 2004
Location: Portland, OR
Default Re: Judo Parry data display

The column that is titled "Lvl (Pry)" is showing the skill level and the parry level already.

However, since Judo has no normal attack data, it won't appear in the list in the first place, and won't have the relevant data calculated.

If you want Judo to appear, click on the Judo skill, click on Edit (or double-click Judo) to open Edit Traits, then scroll down to the Edit Modes button and click it.

In the Edit Modes dialog, click Add Mode to add a new mode.

To have Judo appear in the Melee Attacks list, it needs to have a reach value, so enter the appropriate value, probably C.

To actually have useful data presented, you'll also have to enter values for skillused (should be Judo) and parry (probably 0)

Then OK back out.

Judo should now appear on your Melee Attacks displays.
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23.
Armin is offline   Reply With Quote
Old 05-30-2022, 07:59 PM   #3
benz72
 
benz72's Avatar
 
Join Date: Oct 2006
Location: Chagrin Falls
Default Re: Judo Parry data display

Quote:
Originally Posted by Armin View Post
The column that is titled "Lvl (Pry)" is showing the skill level and the parry level already.

However, since Judo has no normal attack data, it won't appear in the list in the first place, and won't have the relevant data calculated.

If you want Judo to appear, click on the Judo skill, click on Edit (or double-click Judo) to open Edit Traits, then scroll down to the Edit Modes button and click it.

In the Edit Modes dialog, click Add Mode to add a new mode.

To have Judo appear in the Melee Attacks list, it needs to have a reach value, so enter the appropriate value, probably C.

To actually have useful data presented, you'll also have to enter values for skillused (should be Judo) and parry (probably 0)

Then OK back out.

Judo should now appear on your Melee Attacks displays.
Thank you very much
__________________
Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
benz72 is offline   Reply With Quote
Old 05-31-2022, 01:16 PM   #4
benz72
 
benz72's Avatar
 
Join Date: Oct 2006
Location: Chagrin Falls
Default Re: Judo Parry data display

It worked.
Out of curiosity, is it possible to have the Punch attack value be (best of Brawling/Karate/Boxing) and the Punch Parry value be (best of Karate/Judo/Sumo/Wrestling)?
Thank You
__________________
Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
benz72 is offline   Reply With Quote
Old 05-31-2022, 03:50 PM   #5
Armin
GCA Prime
 
Armin's Avatar
 
Join Date: Aug 2004
Location: Portland, OR
Default Re: Judo Parry data display

Quote:
Originally Posted by benz72 View Post
It worked.
Out of curiosity, is it possible to have the Punch attack value be (best of Brawling/Karate/Boxing) and the Punch Parry value be (best of Karate/Judo/Sumo/Wrestling)?
Thank You
Nope.

Each thing in the Attack blocks is a separate trait that has attack stats; so anything with attack stats gets printed there (advantage, skill, spell, or equipment; whatever). Each such thing has its own level and parry, and the parry is based off of the level used for executing the skill involved, so you can't separate the two.
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23.

Last edited by Armin; 05-31-2022 at 03:59 PM.
Armin is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.