Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-16-2014, 12:56 PM   #21
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: The Desert of Desolation?

Quote:
Originally Posted by Icelander View Post
For reasons entirely unconnected to lost cities in the sand, ineffable ancient ruins and mysterious craters where unimaginable catastrophes buried whole cultures in the mythic past, I was wondering how desolate, remote and impassable the Iraqi desert is.

Does it compare in any way to the Empty Quarter of Saudi Arabia or is it merely a diet desert; actually home to fairly decent traffic in compact cars driving around smuggled cigarettes, alcohol, weapons and other goods?

What kind of vehicle do you need to traverse the trackless parts of it; where no checkpoints of any kind exist and borders are esentially unenforcable?

Are there traditional bedu ranging around in it, moving with the grazing, even betweeen national borders?

Are there parts where an ancient ruin of a city could plausibly still lie undiscovered, or is it too widely traversed for that?
The west is mostly empty desert South of the Euphrates. You can drive military trucks across it, although Wadis and other features are challenging. There are bedu, there was some concern about them wandering into the range cone during a mortar shoot we did there.

Last edited by sir_pudding; 09-16-2014 at 01:00 PM.
sir_pudding is offline   Reply With Quote
Old 09-16-2014, 01:03 PM   #22
TheOneRonin
 
Join Date: Oct 2010
Default Re: [MH,TS] Nightmare by a Rocking Cradle - Iraq 2011

Quote:
Originally Posted by Icelander View Post
No problem.

Just let me arrange to have GCA spit out the character in some format.

Note that SSG Akeem Nassir, the Delta operator you asked about in an e-mail, is not a typical SF operator. He's very much at the edge of the human performance envelope and could have excelled at anything he chose to do.

In fact, all of the PCs are world-class at something and some of them are superb at a wide range of activities, as indicated by very high Attributes.
No worries. Most of your Tier 1 folks tend to be on the outer edge of the bell curve to begin with. I've had trouble building a believable Delta/CAG/ACE Operator for under 350 - 400 points. So I'm really curious as to what your build looks like. And I bet you can easily get into the 800+ range for very experienced/skilled veteran Delta guys.
TheOneRonin is offline   Reply With Quote
Old 09-16-2014, 01:04 PM   #23
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: The Desert of Desolation?

Quote:
Originally Posted by Icelander View Post
Are there parts where an ancient ruin of a city could plausibly still lie undiscovered, or is it too widely traversed for that?
I suspect satellite photos of the whole of Iraq have been examined carefully several times in the past few decades. Of course, the people doing that probably weren't interested in ancient cities, at least not publically.
johndallman is offline   Reply With Quote
Old 09-16-2014, 01:09 PM   #24
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default SSG Akeem Nassir

Staff Sergeant Akeem Nassir

Attributes [223]
ST 12 [20]
DX 15 [100]
IQ 13 [60]
HT 13 [30]

HP 11 [-2]
Will 14 [5]
Per 14 [5]
FP 13

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 7
Basic Move 8 [5]


Social Background
TL: 8 [0]
Cultural Familiarities: Western - US Midwestern (Native) [0].
Languages: Arabic (Native) [6]; English (Native) [0].

Advantages [158]
Ambidexterity [5]
Appearance (Attractive) [4]
Charisma (2) [10]
Combat Reflexes [15]
Craftiness (2) [10]
Cultural Familiarity (Islamic - Iraqi Shi'ite) (2) (Default (Islamic - Iraqi Sunni)) [0]
Cultural Familiarity (Islamic - Iraqi Sunni) (3) [3]
Danger Sense [15]
Eidetic Memory [5]
Fit (Very Fit) [15]
High Pain Threshold [10]
Job Training (Delta Force Operator / Former SF Communication MOS) (2) [30]
Luck [15]
Military Rank (Staff Sergeant E-6) (1) [5]
Security Clearance (Covert Operations) (Free access to a narrow range of secrets) [10]

Perks [19]
Barricade Tactics (Longarm) [1]
Battle Drills (Delta) [1]
Cool Under Fire [1]
Cross-Trained (Guns (Longarm)) [1]
Cross-Trained (Guns (Pistol)) [1]
Dabbler [3]
Green Eyes [1]
Grip Mastery (Escrima Stick) [1]
Grip Mastery (Pistol) [1]
Style Familiarity (Assaulter) [1]
Style Familiarity (Dog Brothers Escrima) [1]
Style Familiarity (MAC) [1]
Style Familiarity (Modern Pistol) [1]
Style Familiarity (Sharpshooter) [1]
Tracer Eyes [1]
Trademark Move (Autopistol Suppression) [1]
Weapon Adaptation (Batons as Saber skill) [1]

Disadvantages [-65]
Code of Honor (Honest immmigrant patriot) [-10]
Curious (12 or less) [-5]
Duty (Delta Force) (15 or less (almost always)) (Extremely Hazardous) [-20]
Mundane Background [-10]
Overconfidence (12 or less) [-5]
Sense of Duty (Family, friends, comrades-in-arms, country, world) (Entire Race) [-15]

Quirks [-5]
_Unused Quirks [-4]
Dislikes Religious nuts and extremists [-1]

Skills [320]
Acrobatics DX/H - DX+1 16 [8]
Acting IQ/A - IQ+2 15 [2]
includes: +2 from 'Craftiness'
Administration (Military) IQ/E - IQ+0 13 [1]
Aggressive Parry (Karate) Tech/H - 12 [2]
Area Knowledge (Detroit) IQ/E - IQ-1 12 [0]
includes: +3 from 'Dabbler (Area Knowledge (Detroit) def+3)'
Area Knowledge (Doha, Qatar) IQ/E - IQ-2 11 [0]
includes: +2 from 'Dabbler (Area Knowledge (Doha, Qatar) def+2)'
Area Knowledge (Fort Benning, Georgia) IQ/E - IQ-2 11 [0]
includes: +2 from 'Dabbler (Area Knowledge (Fort Benning, Georgia) def+2)'
Area Knowledge (Fort Bragg, NC) IQ/E - IQ-1 12 [0]
includes: +3 from 'Dabbler (Area Knowledge (Fort Bragg, NC) def+3)'
Area Knowledge (Fort Campbell, Kentucky) IQ/E - IQ-2 11 [0]
includes: +2 from 'Dabbler (Area Knowledge (Fort Campbell, Kentucky) def+2)'
Area Knowledge (Iraq) IQ/E - IQ+0 13 [1]
Armed Grapple (Saber) Tech/H - 16 [3]
Artillery/TL8 (Guided Missile) IQ/A - IQ+1 14 [4]
Bicycling DX/E - DX+1 16 [2]
Boating/TL8 (Motorboat) DX/A - DX-1 14 [1]
Boating/TL8 (Unpowered) DX/A - DX-1 14 [1]
Body Language (Human) Per/A - Per-1 13 [1]
Burst-Fire (Guns (Longarm)) Tech/A - 21 [2]
Burst-Fire (Guns (Pistol)) Tech/A - 19 [2]
Camouflage IQ/E - IQ+5 18 [2]
includes: +2 from 'Craftiness', +2 from 'Job Training'
Cartography/TL8 IQ/A - IQ-1 12 [1]
Climbing DX/A - DX+3 18 [4]
includes: +2 from 'Job Training'
Close-Quarters Battle/TL8 (Guns (Longarm)) Tech/A - 25 [4]
Close-Quarters Battle/TL8 (Guns (Pistol)) Tech/A - 21 [2]
Computer Operation/TL8 IQ/E - IQ+2 15 [4]
Criminology/TL8 IQ/A - IQ-5 8 [0]
Cryptography/TL8 IQ/H - IQ-1 12 [2]
Current Affairs/TL8 (Iraq) IQ/E - IQ+1 14 [2]
Current Affairs/TL8 (Middle East) IQ/E - IQ+0 13 [1]
Detect Lies Per/H - Per-2 12 [1]
Diagnosis/TL8 (Human - Trauma) IQ/A - IQ-1 12 [1]
Diplomacy IQ/H - IQ-1 12 [2]
Disguise/TL8 (Human) IQ/A - IQ+1 14 [4]
Driving/TL8 (Automobile) DX/A - DX+3 18 [4]
includes: +2 from 'Job Training'
Driving/TL8 (Motorcycle) DX/A - DX+0 15 [2]
Electrician/TL8 IQ/A - IQ-1 12 [1]
Electronics Operation/TL8 (Communications) IQ/A - IQ+3 16 [4]
includes: +2 from 'Job Training'
Electronics Operation/TL8 (Electronic Warfare) IQ/A - IQ+3 16 [4]
includes: +2 from 'Job Training'
Electronics Operation/TL8 (Security) IQ/A - IQ+2 15 [2]
includes: +2 from 'Job Training'
Electronics Operation/TL8 (Sensors) IQ/A - IQ+1 14 [1]
includes: +2 from 'Job Training'
Electronics Operation/TL8 (Surveillance) IQ/A - IQ+3 16 [4]
includes: +2 from 'Job Training'
Electronics Repair/TL8 (Communications) IQ/A - IQ-1 12 [1]
Escape DX/H - DX-1 14 [2]
Expert Skill (Computer Security) IQ/H - IQ-1 12 [2]
Expert Skill (Islamic Culture - Iraqi) IQ/A - IQ-1 12 [1]
Explosives/TL8 (Demolition) IQ/A - IQ+2 15 [2]
includes: +2 from 'Job Training'
Fast-Draw/TL8 (Ammo) DX/E - DX+1 16 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Knife) DX/E - DX+1 16 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Long Arm) DX/E - DX+2 17 [2]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Pistol) DX/E - DX+2 17 [2]
includes: +1 from 'Combat Reflexes'
Fast-Firing/TL8 (Guns (Pistol)) Tech/H - 19 [5]
Fast-Firing/TL8 (Guns (Rifle)) Tech/H - 21 [5]
Fast-Talk IQ/A - IQ+1 14 [4]
First Aid/TL8 (Human) IQ/E - IQ+3 16 [2]
includes: +2 from 'Job Training'
Forensics/TL8 IQ/H - IQ-6 7 [0]
Forward Observer/TL8 IQ/A - IQ+3 16 [4]
includes: +2 from 'Job Training'
Freight Handling/TL8 IQ/A - IQ-1 12 [1]
Gesture IQ/E - IQ+2 15 [1]
includes: +2 from 'Job Training'
Gunner/TL8 (Machine Gun) DX/E - DX+5 20 [4]
includes: +2 from 'Job Training'
Guns/TL8 (Light Anti-Armor Weapon) DX/E - DX+3 18 [1]
includes: +2 from 'Job Training'
Guns/TL8 (Longarm) DX/E - DX+6 21 [12]
includes: +2 from 'Job Training'
Guns/TL8 (Pistol) DX/E - DX+4 19 [3]
includes: +2 from 'Job Training'
HAHO/HALO (Parachuting) Tech/H - 15 [2]
Hazardous Materials/TL8 (Biological) IQ/A - IQ-2 11 [0]
includes: +3 from 'Dabbler (Hazardous Materials (Biological) def+3'
Hazardous Materials/TL8 (Chemical) IQ/A - IQ-1 12 [1]
Hazardous Materials/TL8 (Radioactive) IQ/A - IQ-2 11 [0]
includes: +3 from 'Dabbler (Hazardous Materials (Radioactive) def+3)'
Hiking HT/A - HT+3 16 [4]
includes: +2 from 'Job Training'
Holdout IQ/A - IQ+3 16 [4]
includes: +2 from 'Craftiness'
Housekeeping IQ/E - IQ+0 13 [1]
Intelligence Analysis/TL8 IQ/H - IQ-1 12 [2]
Interrogation IQ/A - IQ-1 12 [1]
Intimidation Will/A - Will-1 13 [1]
Judo DX/H - DX+0 15 [4]
Jumping DX/E - DX+2 17 [4]
Karate DX/H - DX+1 16 [8]
Knot-Tying DX/E - DX+0 15 [1]
Leadership IQ/A - IQ+2 15 [2]
includes: +2 from 'Charisma'
Lockpicking/TL8 IQ/A - IQ+1 14 [4]
Main-Gauche DX/A - DX+3 18 [12]
Masked Shooting (Guns (Longarm)) Tech/A - 19 [2]
Masked Shooting (Guns (Pistol)) Tech/A - 18 [3]
Merchant IQ/A - IQ-1 12 [1]
Mimicry (Speech) IQ/H - IQ-1 12 [2]
Navigation/TL8 (Land) IQ/A - IQ+2 15 [2]
includes: +2 from 'Job Training'
NBC Suit/TL8 DX/A - DX+0 15 [2]
Observation Per/A - Per+3 17 [4]
includes: +2 from 'Job Training'
Parachuting/TL8 DX/E - DX+4 19 [4]
includes: +2 from 'Job Training'
Payload Warhead (Guns (Longarm)) Tech/A - 21 [2]
Photography/TL8 IQ/A - IQ+0 13 [2]
Poisons/TL8 (Non-lethal incapacitating agents) IQ/A - IQ-1 12 [1]
Precision Aiming/TL8 (Guns (Longarm)) Tech/A - 16 [3]
Professional Skill (Field Intelligence Officer) IQ/A - IQ-1 12 [1]
Professional Skill (Law Enforcement) IQ/A - IQ-4 9 [0]
Psychology (Human) IQ/H - IQ-1 12 [2]
Public Speaking IQ/A - IQ+1 14 [1]
includes: +2 from 'Charisma'
Quick-Shot/TL8 (Guns (Longarm)) Tech/A - 21 [6]
Quick-Shot/TL8 (Guns (Pistol)) Tech/A - 19 [6]
Reverse Grip (Main-Gauche) Tech/A - 13 [1]
Riding (Camel) DX/A - DX-1 14 [1]
Riding (Equines) DX/A - DX-1 14 [1]
Roll with Blow (Acrobatics) Tech/H - 14 [0]
Rope Up (Climbing) Tech/A - 16 [0]
Running HT/A - HT+1 14 [4]
Saber DX/A - DX+1 16 [2]
Savoir-Faire (Military) IQ/E - IQ+0 13 [1]
Savoir-Faire (Police) IQ/E - IQ-4 9 [0]
Scrounging Per/E - Per+1 15 [2]
Scuba/TL8 IQ/A - IQ+0 13 [2]
Search Per/A - Per+2 16 [2]
includes: +2 from 'Job Training'
Set Trap (Explosives (Demolition)) Tech/H - 14 [2]
Shadowing IQ/A - IQ+3 16 [4]
includes: +2 from 'Craftiness'
Smuggling IQ/A - IQ-1 12 [1]
Soldier/TL8 IQ/A - IQ+3 16 [4]
includes: +2 from 'Job Training'
Spear DX/A - DX-1 14 [1]
Sports (Soccer) DX/A - DX-3 12 [0]
includes: +2 from 'Dabbler (Sports (Soccer) def+2)'
Staff DX/A - DX-1 14 [1]
Stealth DX/A - DX+5 20 [4]
includes: +2 from 'Craftiness', +2 from 'Job Training'
Streetwise IQ/A - IQ+0 13 [2]
Survival (Desert) Per/A - Per+2 16 [2]
includes: +2 from 'Job Training'
Survival (Mountain) Per/A - Per+1 15 [1]
includes: +2 from 'Job Training'
Swimming HT/E - HT+3 16 [2]
includes: +2 from 'Job Training'
Tactics (Guerilla) IQ/H - IQ+2 15 [4]
includes: +2 from 'Job Training'
Tactics (Infantry) IQ/H - IQ+0 13 [1]
includes: +2 from 'Job Training'
Targeted Attack/TL8 (Guns (Longarm)/Skull) Tech/H - 18 [5]
Targeted Attack/TL8 (Guns (Longarm)/Vitals) Tech/H - 20 [3]
Targeted Attack/TL8 (Guns (Pistol)/Skull) Tech/H - 16 [5]
Targeted Attack/TL8 (Guns (Pistol)/Vitals) Tech/H - 18 [3]
Targeted Attack (Main-Gauche Swing/Arm) Tech/H - 17 [2]
Teaching IQ/A - IQ+1 14 [4]
Throwing DX/A - DX+2 17 [2]
includes: +2 from 'Job Training'
Thrown Weapon (Knife) DX/E - DX+1 16 [2]
Tonfa DX/A - DX-1 14 [1]
Tracking Per/A - Per-1 13 [1]
Traps/TL8 IQ/A - IQ+3 16 [4]
includes: +2 from 'Job Training'
Urban Survival Per/A - Per+2 16 [2]
includes: +2 from 'Job Training'
Wrestling DX/A - DX+2 17 [8]

Stats [223] Ads [158] Disads [-65] Quirks [-5] Skills [320] = Total [650]
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 09-16-2014, 01:10 PM   #25
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default SSG Akeem Nassir (cont.)

Notes
Born 1983 in Detroit, Michigan, to Iraqi immigrant parents.
Graduated high school in 2001.
Joined the US Army on the 12th of September, 2001, with a six year enlistment.
Starts Basic Combat Training at Fort Benning, Georgia on the 1st of October and graduates the 15th of December, 2001.
Begins AIT as a 25c in Fort Gordon, Georgia on the 4th of January 2002 and graduates on the 2nd of April 2002.
Attends Basic Airborne Course at Fort Benning, Georgia during rest of April 2002.
Promoted E-2 (PV2) on the 12th of April, 2002.
Ranger Indoctrination Program at Fort Benning, Georgia during May 2002.
Assigned to 3rd Ranger Battalion, 75th Ranger Regiment, Fort Benning, Georgia on the 28th of May 2002.
Does Ranger First Responder training at the beginning of June.
Takes Defense Language Proficiency Tests in August 2002, qualifying as Intermediate - high in Iraqi Arabic.
Takes Army Combatives Course 2 in September 2002.
Promoted E-3 (PFC) on the 1st of October 2002.
Takes Air Assault Course at Fort Campbell, Kentucky, in October 2002.
Does MOUT training with his battalion in October-December 2002.
Deployed to Kuwait in February 2003.
Combat operations during Operation Iraqi Freedom, starting with a combat parachute jump near Al Qaim (near the Syrian border) on the 24th of March.
Rotates back to Fort Benning, Georgia on the 1st of May 2003.
Redeployed to Iraq in November 2003.
Rotated back to US on Christmas 2003, after capture of Saddam Hussein by US forces. Takes 30 day leave.
Promoted E-4 (CPL) on the 1st of February 2004.
Does SURT with the 3rd Bttn over February 2004.
Does Ranger School from March-April 2004.
Attends SFPC at Fort Bragg, NC in May 2004.
Moves on to SFAS during the rest of May, early June.
SF Orientation Course until the end of July 2004.
Common Leader Training, SOPC II, Small Unit Tactics and SERE until the end of October 2004.
Language bloc for 2 weeks of November 2004.
Special Forces Communication Sergeant 18E for 15 weeks.
12 week Arabic course ends in mid-June 2005.
Robin SAGE for four weeks.
Graduation as a Special Forces at the end of July 2005.
Promoted E-5 (Sergeant) on the 1st of August 2005.
Assigned to 5th SFG at Fort Campbell, Kentucky on the 1st of September 2005.
Seven month deployment to western Iraq from January-July 2006.
Attends Special Operations Target Interdiction Course from August to September 2006.
Attends Military Free Fall course in October 2006.
Pre-deployment training schedule at Fort Campbell, Kentucky until Christmas 2006.
Deployed to a Task Force in Iraq, operating out of Balad Air Base / LSA Anaconda from January to July 2007.
Leave at home during August 2007.
Re-enlists in the military for another six year hitch during September 2007.
Attends Airborne Advanced School at Fort Bragg, NC during September 2007.
Attends CBRN Responder course at Fort Leonard Wood, Missouri during October 2007.
Approached by a Delta recruiter.
On detached service in Doha, Qatar, from 25th of October 2007 to 10th of June 2008, learning Arabic and how to pass as Iraqi while working with Special Forces training Qatari forces.
Attends Jumpmaster School at Fort Bragg, NC during July 2008.
Attends Advanced Leader Course at Fort Bragg, NC from 15th of September to 15th of November 2008.
Promoted E-6 (Staff Sergeant) on 16th of November 2008.
Attends 1st SFOD-D selection over December 2008.
Attends OTC and graduates as a Delta Force operator on the 1st of July 2009.
Deployed to Iraq as part of Task Force 77 / TF Green at LSA Anaconda from 4th of September 2009 to 9th of March 2010.
Attends Computer Security and Information Warfare courses from April-September 2010.
Assigned to Fort Bragg, NC as instructor in EW, parachuting and SF Communications from October 2010 to May 2011.
Deployed to Iraq as part of Task Force 77 in June 2011.
Assigned to detached duties as a security element and local expert for a Military Intelligence mission in Dhi Qar province in September 2011. Spends 4 weeks in Baghdad getting relevant training on the software and cover story.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 09-16-2014, 01:21 PM   #26
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: The Desert of Desolation?

Quote:
Originally Posted by sir_pudding View Post
The west is mostly empty desert South of the Euphrates. You can drive military trucks across it, although Wadis and other features are challenging. There are bedu, there was some concern about them wandering into the range cone during a mortar shoot we did there.
Would an armoured Chevrolet Suburban have major concerns there? The tires available for the stock model will have been chosen to be as close to off-road capable as possible, in theory, but the SUV hasn't been extensively modified for off-road driving.

And if you happened to be transporting something made from stone or metal that weighed a ton or two, in addition to a team of people, is it likely that your vehicle would sink deeply into the sand? Would you need some special vehicle or would a surplus GAZ be adequate?
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 09-16-2014, 01:31 PM   #27
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: The Desert of Desolation?

Quote:
Originally Posted by Icelander View Post
Would an armoured Chevrolet Suburban have major concerns there? The tires available for the stock model will have been chosen to be as close to off-road capable as possible, in theory, but the SUV hasn't been extensively modified for off-road driving.

And if you happened to be transporting something made from stone or metal that weighed a ton or two, in addition to a team of people, is it likely that your vehicle would sink deeply into the sand? Would you need some special vehicle or would a surplus GAZ be adequate?
You might get stuck. MRAPs get stuck all the time and have to tow each other out.
sir_pudding is offline   Reply With Quote
Old 09-16-2014, 01:49 PM   #28
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: The Desert of Desolation?

Quote:
Originally Posted by sir_pudding View Post
You might get stuck. MRAPs get stuck all the time and have to tow each other out.
So, at a minimum, you would want two vehicles?

But why skimp? The cost of surplus GAZ vehicles isn't actually prohibitive compared to many other cost factors in the absolutely-not-evil-plan of the not-at-all-villains.

They would not want to be noticed by United States Force - Iraq or Iraqi Security Forces, however.

How does someone who has a small business in the desert, say fifteen people or less, and who has to transport food and water to them all the time, avoid sending up red flags for US and Iraqi SFs?

And how does that same person, when he has to transport 1-2 tons of heavy stuff up north, minimise his exposure?

Assume that he would prefer to avoid checkpoints, maybe because some of his people are not entirely legally in-country and maybe because he may be transporting less-than-willing passangers.

I imagine that a truck convoy in the desert, photographed by satellites or UAVs, would send up all the insurgent/militant/weapon smuggling flags in the world. But how to avoid that?
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 09-16-2014, 01:53 PM   #29
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: The Desert of Desolation?

Quote:
Originally Posted by Icelander View Post
So, at a minimum, you would want two vehicles?

But why skimp? The cost of surplus GAZ vehicles isn't actually prohibitive compared to many other cost factors in the absolutely-not-evil-plan of the not-at-all-villains.

They would not want to be noticed by United States Force - Iraq or Iraqi Security Forces, however.

How does someone who has a small business in the desert, say fifteen people or less, and who has to transport food and water to them all the time, avoid sending up red flags for US and Iraqi SFs?

And how does that same person, when he has to transport 1-2 tons of heavy stuff up north, minimise his exposure?

Assume that he would prefer to avoid checkpoints, maybe because some of his people are not entirely legally in-country and maybe because he may be transporting less-than-willing passangers.

I imagine that a truck convoy in the desert, photographed by satellites or UAVs, would send up all the insurgent/militant/weapon smuggling flags in the world. But how to avoid that?
People (bedouin mostly, I think) drive trucks all over that desert all the time. I doubt you'd attract much attention if you used old beat-up vehicles. Avoiding checkpoints on the roads is impossible though.
sir_pudding is offline   Reply With Quote
Old 09-16-2014, 02:05 PM   #30
Žorkell
Icelandic - Approach With Caution
 
Žorkell's Avatar
 
Join Date: Jan 2005
Location: Reykjavķk, Iceland
Default Re: [MH,TS] Nightmare by a Rocking Cradle - Iraq 2011

Where's Job Training from?
__________________
Žorkell Sigvaldason

Viking kittens | My photos | More of my photos
Žorkell is offline   Reply With Quote
Reply

Tags
horror, monster hunters, secret magic, tactical shooting, thaumatology

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:00 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.