![]() |
![]() |
#11 |
Join Date: Jan 2005
Location: Japan
|
![]()
Extra Arm (Extra-Flexible) adds one extra arm that's flexible, but does nothing to the two existing arms. If that enhancement is allowed on Extra Legs, that would make the two extra legs flexible, but would do nothing to the two existing legs.
__________________
Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
![]() |
![]() |
![]() |
#12 | |
Join Date: Aug 2008
|
![]() Quote:
Porting over Extra-Flexible (50%) would cost 5 points per leg. This seems a bit steep, since it is of far less use to legs. This is based on the increase in the cost of an extra arm (50% of 10 points). We can apply this to legs, as well, I do believe. Examining the cost of Extra Legs in different levels, it appears that two additional legs is roughly worth 5 points (or 2.5 points per leg). Now 50% of 2.5 points is 1.25. You can then multiply this by the number of legs you have (4) and get a cost of 5 points for all them to be tentacles. That seems reasonable to me.
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
|
![]() |
![]() |
![]() |
#13 |
Join Date: May 2009
|
![]()
Put the Flexible enhancement on the two original arms.
Buy six Extra Arms with the Flexible Enhancement. Take the feature No Legs (Slithers) 0. That would make something that moves around like an octopus on the sea floor. Normally the down side of the No Legs (Replacement) features is that a random hit to the legs now hits the torso. Your DM might accept random leg hits now hit a random arm. |
![]() |
![]() |
![]() |
#14 |
Join Date: Aug 2008
|
![]()
That's not a down side at all; it's actually the upside. The downside is that you are incapable of kicking. Judging by what Gurps Fan has said so far, I'm guessing he wants to still be able to smack things with his feet-tentacles (feetacles?).
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
![]() |
![]() |
![]() |
#15 | |
Join Date: Aug 2007
|
![]() Quote:
The great bulk of mollusks belong to the gastropod groups (snails and slugs) with many other members of the bivalve group (clams and so forth). So most mollusks _are_ immune to Arm Lock and Leg Lock due to a lack of arms and legs. This is the point which confused me when I saw you're title. :)
__________________
Fred Brackin |
|
![]() |
![]() |
![]() |
#16 | ||
Join Date: Jan 2005
Location: Japan
|
![]() Quote:
Quote:
__________________
Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
||
![]() |
![]() |
![]() |
#17 | |
Join Date: Jan 2005
Location: Japan
|
![]() Quote:
__________________
Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
|
![]() |
![]() |
![]() |
#18 |
Join Date: Aug 2007
|
![]()
That's alright. This is more Marine Biology than English anyway. Very specialized vocabulary.
__________________
Fred Brackin |
![]() |
![]() |
![]() |
#19 | |
Join Date: Jun 2005
|
![]() Quote:
Bill Stoddard |
|
![]() |
![]() |
![]() |
#20 | |
Join Date: Jan 2005
Location: Japan
|
![]() Quote:
__________________
Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
|
![]() |
![]() |
![]() |
Tags |
flexibility, kicking, kromm explanation |
Thread Tools | |
Display Modes | |
|
|