01-23-2018, 07:09 AM | #1 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
Greetings, all!
Has the ambiguity of the precise nature of Double-Jointed and Extra-Flexible Arms (Extra or otherwise) ever been sorted out? Both allow extra options in combat such as parrying/blocking attacks from the back. However, DJ provides skill modifiers while EFA does not. Octopodes have EFA on six of their arms, but not DJ. What exactly does EFA provide that DJ doesn't that makes it worth buying for so many arms and can't be substituted by taking DJ? Thanks in advance! |
01-23-2018, 08:20 AM | #2 |
Join Date: Feb 2016
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Re: Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
Double-Jointed extends the range of motion of the body (giving specific skill bonuses and some minor combat bonuses) while EFA allows the arms to function in combat regardless of facing (giving specific combat bonuses). It is best though to combine both, which is what an octopus should have.
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01-23-2018, 09:09 AM | #3 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
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01-23-2018, 11:21 AM | #4 | |
Join Date: Aug 2004
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Re: Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
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Extra-Flexible arms allow the EF arm to always reach and work with other limbs, but says absolutely nothing about ignoring facing in combat. At best that means you could pick a side for your shield without actually moving the shield to a different arm. But it doesn't allow you to make blocks to your rear hex absent some other advantage. Where are you getting the ignore facing exception from? As for EF vs DJ pricing, EF arms can't be Judo Locked, only Wrenched, but I believe that is introduced in Martial Arts. If you have 360 deg Vision, I could see an argument for allowing EF arms to attack to your rear facing ("reach and work with other limbs, regardless of body positioning, general layout...") without the -2 for a "clumsy angle". GM Call. DJ definitely doesn't do that though.
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01-23-2018, 11:44 AM | #5 | ||||
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Re: Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
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Last edited by vicky_molokh; 01-23-2018 at 03:14 PM. |
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01-23-2018, 12:06 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
Obviously if you are merely a cinematic contortionist (Double-Jointed) you can't reach things that something with tentacles or a trunk can because you still have arm bones. Game mechanically this is the +2 or +4 bonus for Abilities Enhancing Skills, or just allowing something that would be otherwise impossible. Extra-Flexibible arms therefore could probably claim +2 to Climbing and Escape, and probably +4 to Lockpicking, Surgery, and so on if you can fit your arm through the appropriate opening. It could also allow, for example, reaching between the bars of a cell door and around a corner, to pick a guard's pocket for the keys.
Last edited by sir_pudding; 01-23-2018 at 01:57 PM. |
01-23-2018, 01:56 PM | #7 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
One other thing you can add, not from core rules but still RAW.
Technical Grappling with two flexible Arms lets you buy Constriction Attack for 5 points. Personally I do think there should be more differences, Flexibility on Extra Arms is pretty pricey for its effect. I would like a bonus to gripping, not lifting ST. Long Arms gives a bonus to Swing damage so there is kind of precedent.
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01-23-2018, 08:47 PM | #8 |
Join Date: Aug 2004
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Re: Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
Man, I wish they would put those kind of rules in the advantage too... way to hard to track through everything. But thanks for the cites.
Well, EF looks to be about as bad a deal, in that light, as Long. Extra Arm has a lot wrong with it, at least as far as enhancements (and limitations, Weak makes my teeth hurt) go.
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01-24-2018, 05:06 AM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
I'm still not convinced why Extra Flexible Arms has to scale with number of arms anyways. Ambidextrous and Double-Jointed don't (and shouldn't).
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01-24-2018, 11:27 AM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Double-Jointed (Flexibility 2) vs. Extra-Flexible Arms (all of them)?
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The main bonus of extra arms is the bonus to grappling, with a secondary feature being able to carry more things.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 01-24-2018 at 11:30 AM. |
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Tags |
double-jointed, extra arms, extra-flexible, flexibility, octosap |
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