01-11-2012, 09:18 AM | #11 | |
Join Date: Aug 2007
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Re: Supernatural Durability at -10 x HP
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There may be a reason why it doesn't make much sense here in 4e.
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Fred Brackin |
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01-11-2012, 10:27 AM | #12 | |
Join Date: Sep 2004
Location: Canada
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Re: Supernatural Durability at -10 x HP
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OT: It's also perfect for a super "hero" character I had once, with one of those "not very good" superpowers.
Spoiler:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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01-12-2012, 11:11 AM | #13 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Supernatural Durability at -10 x HP
Wanted to avoid starting yet another thread on SD, but one more question:
With SD, you don't suffer half Move at 1/3 HP; instead that happens below 0 HP. What about Dodge? The advantage says nothing about whether you ever suffer half Dodge, or at the normal 1/3 HP when it happens for everyone else. To me it seems like the spirit of the advantage would mean that you also have full Dodge, at least above negative HP; it also would make less sense if you suffered the Dodge loss at a different point than the Move loss. Then again, it just says something about shifting that half Move thing from 1/3 HP to below 0 HP, and as such it's unclear what's intended for Dodge. Is it an oversight? Ever been any rulings about that?
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-JC |
01-12-2012, 11:46 AM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Supernatural Durability at -10 x HP
I dont recall any rulings but I would say is changed the same as move.
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01-12-2012, 08:07 PM | #15 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Supernatural Durability at -10 x HP
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HP remaining, you are reeling from your wounds. Halve your Basic Speed and Move (round up), which also reduces your Dodge." So the Dodge is not reduced if the Speed and Move are not. |
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01-12-2012, 08:17 PM | #16 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Supernatural Durability at -10 x HP
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01-12-2012, 10:07 PM | #17 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Supernatural Durability at -10 x HP
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In other news, the bogus cost multiplier erratum for Gate magic is still up, 2.5 years after it was first reported and a year since the last GURPS 4e errata in general was updated. Last edited by jeff_wilson; 01-12-2012 at 10:12 PM. |
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01-12-2012, 10:22 PM | #18 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Supernatural Durability at -10 x HP
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Is this an example of errata for SD? Should it say that both Move and Dodge are halved below 0 HP (not just Move as it is written now)? Because as it is written one could make a case either for (1) Dodge is still halved at 1/3 HP whilst Move is halved later, which seems silly, or (2) someone with SD never halves Dodge due to injury. The common sense answer is that Dodge would halve when Move does, below 0 HP, but as it stands that'd be an assumption of the intent and that as written it's wrong.
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-JC |
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01-12-2012, 10:29 PM | #19 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Supernatural Durability at -10 x HP
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01-12-2012, 10:36 PM | #20 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Supernatural Durability at -10 x HP
it bares to wither your Dodge is half current dodge, or if it is recalculated from halved basic speed.
Last edited by roguebfl; 01-12-2012 at 10:40 PM. |
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death, hit points, supernatural durability |
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