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Originally Posted by awesomenessofme1
But there are at least a few situations where you roll either against HT or an HT-based skill, including running.
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Yes, generally HT is a better deal. It would be different if Running defaulted to HT-4, and you used that for all running rolls.
In 3rd, you added a fraction of the skill to your basic move. It was fairly useful for that.
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On the topic of Reliable, I genuinely don't understand why people have some kind of issue with it. There are plenty of reasons you might want to build a character that's very skilled with one ability without being especially intelligent/strong-willed/broadly talented/etc.
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It's about how the cost is assessed. Yes, you should be able to raise your activation/skill for an ability independently. I would not base that cost on the cost of the ability. It creates situations where it is a bargain for some abilities, too expensive for an ability you have lots of levels in, and disagrees with the rate you'd pay in flat costs to normally get a +1.