04-28-2021, 01:29 AM | #1 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Would the peasant railgun be possible in GURPS?
Here's the peasant railgun:
Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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04-28-2021, 03:40 AM | #2 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Would the peasant railgun be possible in GURPS?
The really funny thing about the peasant railgun? It doesn;t work, because just as D&D internal 'physics engine' allows readied actions to wok to allow instant movement of an object from one end of the chain to the other, they also confer no momentum on it as a result. Peasant chains are 'great' from instant communication, but terrible as railguns.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
04-28-2021, 04:08 AM | #3 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Would the peasant railgun be possible in GURPS?
Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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04-28-2021, 04:15 AM | #4 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Would the peasant railgun be possible in GURPS?
That way lies handwave-powered flight.
As for the peasant-railgun in GURPS, chained waits should have a similar effect.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
04-28-2021, 04:25 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Would the peasant railgun be possible in GURPS?
The railgun would propagate the staff at one mile/second, that's Move 1760. It has 12 HP. So that's a slam damage of (1760*12/100)= 211d or 6d*35. That's almost as much as the 40mm railgun in Ultra-Tech. Range is short, 700 yards (assuming no air resistance and the average peasant being 6 feet).
Now, the peasant FTL telegraph... it is well known that traveling at superluminal speeds allows you to create closed timelike curves, i.e. time travel. I think we have just figured out how to do time travel by RAW in GURPS.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 04-28-2021 at 04:28 AM. |
04-28-2021, 05:48 AM | #6 |
Join Date: Jun 2013
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Re: Would the peasant railgun be possible in GURPS?
Player: Behold, my almighty Mach 9 peasant railgun!
GM: This isn't going to work, you know. Player: Of course it is, it's genius! Now, the first peasant uses a Ready to hand over the pole to the second, who - GM: - uses a Ready to grab and prepare it to hand over to the next one. Next round. Player: [vader-noooo.mp3]
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04-28-2021, 07:25 AM | #7 |
Join Date: Jan 2014
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Re: Would the peasant railgun be possible in GURPS?
OK, here's how you really do it.
1) Take: Impaling Attack 211 (Increased Range x10 [+30%], Accessibility (Requires thousands of people) [-20%]) [1857] 2) Don't fail the roll and hit something you don't want to. |
04-28-2021, 07:38 AM | #8 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Would the peasant railgun be possible in GURPS?
Thousands of people is probably more than -20%. Otherwise I like your build.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
04-28-2021, 09:15 AM | #9 |
Join Date: Sep 2007
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Re: Would the peasant railgun be possible in GURPS?
You'd have to sort the peasants into initiative order for the sequence to work. And that could change every round if you reroll initiative. Really cuts into the RoF when the peasants have to run a mile or two in between shots.
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04-28-2021, 09:50 AM | #10 | |
Join Date: Jun 2013
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Re: Would the peasant railgun be possible in GURPS?
Quote:
*Initially closer to 31.5, but as each calls for another roll, you have to add around another 0.5 to account for the failures within the new set of rolls.
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