04-27-2021, 09:42 PM | #1 |
Join Date: May 2011
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Guns in spin gravity?
Is there a rule for this somewhere? I can't seem to find any.
Also, would gyrojet weapons be affected in the same way if they are accelerating? This could be a reason to use guided projectiles despite the cost. Lasers would probably be the best option as of TL10 at least, as they would not really be affected. |
04-28-2021, 12:42 AM | #2 |
Join Date: Nov 2016
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Re: Guns in spin gravity?
What do you mean by “spin gravity”? Is this the "Higher-spin theory"?
The easiest way to solve this dilemma is to decide whether or not regular guns will work in such “environment”. If guns work, then pick a penalty. IMO -5 sounds like a good starting point.
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04-28-2021, 01:38 AM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Guns in spin gravity?
I forget where the general rules for spin gravity are (Space?), but guns don't need any special case rules, they're about as inconvenienced by it as other DX skills.
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04-28-2021, 03:29 AM | #4 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Guns in spin gravity?
Given the velocity of bullet compared to the velocity of a spun environment, unless you're in a really big O'Neil cylinder (or similar) and firing a long way it's not going to matter in terms of skill.
What will matter at ranges over say 50m for pistols and a couple of hundred metres for rifles if the gun was zeroed in a gravity field because the point of impact will be off. At close ranges this won't matter any more than the usual issues of sight line not matching the bore line already do (and they're presumably accounted for by skill and familiarity).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
04-28-2021, 05:59 AM | #5 | |
Join Date: Aug 2007
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Re: Guns in spin gravity?
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The rules we do have for using guns in reduced or microgravity are probably wrong anyway. At least in a Newtonian sense a gun recoiling is governed by inertial mass rather than gravitational weight.
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Fred Brackin |
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04-28-2021, 07:35 AM | #6 | |
Join Date: Jun 2013
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Re: Guns in spin gravity?
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And, of course, how far away the target needs to be for this curving to have an impact depends on velocity. A quick search for what I can find on the plans for Voyager Station indicates it's set to have a spin gravity of 1/6G and spin at 1.2 rpm. That indicates a tangential velocity of around 14.2 yards/second (using this calculator). That means firing perpendicular to the direction of spin puts your point of aim off by half a yard (enough to turn any hit on a standing human into a miss) every ~0.035 seconds of travel. That's significant - a "hot" 9mm traveling at 400 yards/second would miss at around 14 yards, for example. Using the values from GURPS Tactical Shooting, a Move 300 pistol bullet misses beyond 10.5 yards, a Move 600 rifle bullet misses beyond 21 yards. However, this is roughly comparable to needing to adjust for the wind, and GURPS doesn't penalize for that - indeed, Kromm has suggested wind-speed penalties are only appropriate when there's variation in the wind, which doesn't happen in the case of spin gravity. So, treating it as Familiarity is probably about right - treating spinward as north, a character with the appropriate Familiarity already knows to aim high and to the right when firing northeast, or low and to the left when firing southwest. Familiarity is arguably specific to a given tangential velocity (as this will dictate how much you need to adjust your aimpoint), but I'd be lenient and let it cover a range.
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04-28-2021, 09:43 AM | #7 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Guns in spin gravity?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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04-28-2021, 10:08 AM | #8 | |
Join Date: Jun 2013
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Re: Guns in spin gravity?
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04-28-2021, 10:33 AM | #9 | |
Join Date: Jun 2006
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Re: Guns in spin gravity?
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04-28-2021, 10:52 AM | #10 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Guns in spin gravity?
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When you're aiming at a target in spin gravity that you think of as unmoving, it's actually moving on a somewhat different vector relative to you. In the extreme case of aiming at a target on the exact opposite side of the habitat, you'll miss by 2*spin velocity*bullet travel time, which for a 100 meter habitat spinning at 31m/s, and a rifle with a bullet travel time of 0.22s for 200 meters range, is a miss by 6.8 meters (compare to the .24m miss for ignoring gravity). In general an 'unmoving' object at any given location on a spin cylinder has a velocity of sin(θ),cos(θ)*v, so if you're at 0 degrees you have a velocity of 0,31 and a target at 30 degrees away from you (about 50 meters apparent range) has a velocity of 15.5,27; at travel time 0.06 seconds it's going to move by about a meter, so you have to aim about a meter above them when firing spinward, a meter below when firing anti-spinward. Last edited by Anthony; 04-28-2021 at 10:59 AM. |
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