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04-28-2021, 03:42 AM | #11 |
Join Date: Mar 2013
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
We called this Roll-Master or Chart-Master, back in the day. Yes, I did own it at one time. I quickly grew to dislike it.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
04-28-2021, 01:26 PM | #12 |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
<hand sky rockets>
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Joseph Paul |
04-28-2021, 02:39 PM | #13 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
That would be an oppressive level of detail for a game . . . Writers would need to create special tables for whatever weapons they introduce, and then we'd need to make space for them. I can think of better uses of both writing talent and page space – especially given how many gaming groups just ignore the rules for hit location.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-28-2021, 02:41 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
Okay, I found my copy of Sword's Path Glory (super-ancient and super OOP from Leading Edge Games). Checking its hit location tables, it has
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04-28-2021, 02:44 PM | #15 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
Looks like it would be really cool in a CRPG where a powerful modern computer handles all the randomization, decision trees, lookups, and math. Probably the sort of thing that would send 2021-era tabletop gamers running the other way, screaming.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-28-2021, 03:04 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
Leading Edge Games was better known for Phoenix Command, and managed to send even 1980s era tabletop gamers running the other way screaming. But yes, totally possible to run in a tabletop game, though it would either be a nasty data entry problem or a bunch of scanning. Of course, if I were going to do something like that in a modern computer game, I'd use a 3d model of a human body and some random scatter and you hit whatever the computer claims is in the way.
Last edited by Anthony; 04-28-2021 at 03:11 PM. |
04-28-2021, 03:09 PM | #17 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
I'd forgotten about Phoenix Command. We picked it up new for our group, with the aim of using it in place of the firearms combat rules in our higher-tech games. Then we put it down. I forget if it was the one with the transparent plastic templates to set down over target profiles, or if that was another system we bought, stared at, and hid in the basement.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-28-2021, 03:12 PM | #18 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
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04-28-2021, 03:57 PM | #19 | ||||||||
Join Date: Aug 2018
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
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+1 to parry/dodge head attacks and -1 to defend against other regions is something I could see many opting for, since that's usually the unarmored area where even the slightest shock can cause worse a knockdown, a worse crit table, not to mention the risk of blindness and the huge penalties that can give Quote:
A swung sword which can cut at 1,2 without needing a ready to change between could probably make an easier-to-hit sweep than just a reach 1 swung sword, for example. Technical Grappling had generic notes for certain weapons (impaling and cutting AFAIK) for grappling and it wasn't that oppressive. Tweaked random hit location tables with alternate penalty notes could probably be made into a small footprint, though this could be more complicated if it were also to be done for the non-humanoid RHLs too. Quote:
"GURPS Sword's Path" for 2030 ? :) Quote:
Different hit location tables for standing/kneeling foes is something that could make a lot of sense, what are the chances of randomly hitting the foot of a kneeling foe whose feet are behind them via a frontal attack, for example? Though I think that could be extrapolated to some degree from the basic set rules on 'attack from above' which substitutes some hit locations for others when there's a certain height advantage. Quote:
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I do like the idea of HP being broken down into flesh/bone though, as GURPS doesn't seem like it can cover stuff like "stabbed the guy in the jawbone and the tip broke off" since that's not a parry able to snap the knife and the jaw doesn't get DR like the skull/spine heck not even the shin gets DR (despite MA's 'knocking shins' rule representing its hardness) so you can't have stuff like "broke my knife stabbing a tibia" happen Jam-Fu is definitely on my mind with what happened to Weidman on Saturday |
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04-28-2021, 05:08 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: is groin too easy to hit with swing attacks? are legs/neck too hard to hit with t
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Armor Effective Impact Damage (EID) 10 | 2 3 3 4 4 4 5 5 6 6 7 7 8 9 12 15 19 22 25 28 31 35 37 39 40 40 40 41 41 42 42 43 43 43 44 44 0 | 1 1 1 1 1 2 2 3 5 8 11 14 16 19 22 25 27 28 29 29 29 29 30 30 30 30 30 30 30 30 ------------------------------------------------------------------------------------------------------------------------------------------------------ SP | 1 2 4 55 107 108 110 112 114 116 120 129 147 188 252 316 380 443 509 550 567 581 583 583 585 587 589 640 692 693 694 696 696 697 | D DD DDD DDDD DP | 1 2 4 55 107 108 110 112 114 116 120 129 142 178 238 298 359 419 479 515 529 537 542 544 545 547 549 601 652 654 655 656 657 657 Artery XXXXXXXXXXXXXXX Spine XXXXXXXXXXXXXXX Artery XXXXXXXXXXXXXX Windpipe XXXXXXXXXXXXX |
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Tags |
glaive, groin, hit location, light club, neck |
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