03-29-2021, 03:23 PM | #61 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management
I didn't include it. You could if you wanted to. I found it a tad too fussy.
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03-29-2021, 03:32 PM | #62 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Realm Management
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03-30-2021, 07:42 AM | #63 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Realm Management
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The time of 1946-1964 are generally regarded as the peek economic activity of the United States and the reason was simple - CEOs and those below them wanted to keep below that punishing 91% income tax bracket and so the net profit went elsewhere - into the company and the pockets of the workers. When those high taxes were reduced things slowly started to go pear shaped.
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03-30-2021, 08:01 AM | #64 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Realm Management
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Now I'm looking around for ways to keep realm rulers from hiking up the tax rate to 30% any chance they get. Sure, you can use social pressure from the taxed to convince them not to, but historically once you tax beyond a certain point you're impeding the ability of people to operate a proper economy, or even to feed themselves (see Robin Hood stories). The roll feels important to me mostly because it was the center of a realm-management-ish game I ran using city stats. Every (in-game) month the PCs overspent, and every month we had this tense session where I summed up the last months of events and actions, and gave small bonuses to the roll. Then at the end, someone rolled, and we got to saw if they'd reduced their resources by 10%. If it wasn't for that roll, I'm sure they would have raised taxes early on, so I'm looking for a similar brake in realm management. (It was a fresh banestorm game, so things happened every month, and we only played about a year). Quote:
That realm spending can never be too high... There are counter examples to that. Certainly, you can use various tricks to add revenue, shuffle around where it comes from, and so forth, but in the end you're just stoking flames and redistributing wealth. You can overburden an economy that way just as effectively as through direct taxes. Note that the Revenue factor isn't the same as the total tax rate for a society. Taxes that pay for the upkeep and maintenance of existing infrastructure aren't included in it, and I suspect school salaries aren't either. Unless you're currently upgrading your education system. As for what the "overburden number" is... that probably is TL dependent, and there is likely some variance from realm to realm as well.
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03-30-2021, 04:48 PM | #65 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management
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04-05-2021, 09:23 AM | #66 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Realm Management
Quote:
A failed Finance roll would be treated as a disruption. It would give -10% revenue each turn until fixed, which would probably be an improve maneuver costing 50% of the realm value (or maybe 100%). If you have two standing Finance failures, add them instead of multiplying them. Adding an immediate effect like mass protests or shortages may also be appropriate. I don't see this as too fiddly, but I also see it as being part of my core game-play loop, which means it can bear more resolution.
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04-05-2021, 01:05 PM | #67 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Realm Management
Quote:
But note that the MBF is not primarily an amount of money. GURPS works in terms of "real dollars," that is, in terms of a nominal monetary unit that bears a constant proportion to economic output in real goods and services; a GURPS $ equates to a nominal cash value of $1 in the early 2000s, but of $0.10 right after World War II. So the question of military budgeting is one of how large a proportion of real output you are diverting from civilian functions (necessities of life for the labor force, and capital maintenance for businesses) to military activities. Breaking windows may get the glazier some extra income, but the owners of the buildings would have spent the money on something else if they didn't have to replace the windows; the net effect is a decrease in wealth.
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04-05-2021, 04:42 PM | #68 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management
Quote:
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04-05-2021, 06:04 PM | #69 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Realm Management
Quote:
For example, you have Detroit in the Realm of Wayne County which is in the Realm of Michigan which is in the Realm of the United States. Detroit has been an economic basket case even when some of those realm it was in weren't. The various State Realms have to balance their budgets while the United States can spend like a drunken sailor racking up debt as long as the world has confidence in its currency.
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04-05-2021, 06:16 PM | #70 |
Join Date: Jan 2017
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Re: Realm Management
City, county, and states can rack up debts too. Chicago itself is billions in debt now, and the state of Illinois is too. As long as people are willing to loan them money and not demand the loans back, they can continue to rack up the debts.
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