11-29-2020, 07:34 AM | #11 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [Powers] limited duration with short recharge
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11-29-2020, 09:46 AM | #12 |
Join Date: Feb 2016
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Re: [Powers] limited duration with short recharge
No, CM and EA are not limited forms of ATR, because they do not cause difficulties with interactions. CM and EA can also represent being controlled by another party. In additiom, CM grants effective partial immunity to mental effects, as mental effects normally only target one mind at a time.
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11-29-2020, 10:39 AM | #13 | ||||
Join Date: Aug 2018
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Re: [Powers] limited duration with short recharge
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Can anyone see any drawbacks in doing that? We have to move away from assuming "always on" to allow things like Nuisance Effects, like how Bio-Tech essentially incorporates Odious Personal Habits (sweating, -1 reaction) as a Temporary Disadvantage but calls it a Nuisance. In the case of regeneration there is at least a 1-second delay before you do any Healing so even though it doesn't cost a maneuver to switch on (essentially is Reflexive: turns on when you need it) that delay fits in the spirit of TD, just like the 1-second delay of Leech's healing allows you to take Temporary Disadvantages on that (as in Powers) Of course regeneration will also start up when you might not want it to (eg: you'd rather be down 1 HP for the next three hours instead of being sweat/smelly for your fancy dress dinner) and it's not possible to shut it off w/ a Will Roll like w/ an Uncontrollable ability, so it's definitely pretty close to the inflexibility of an Always On one... sort of like "Minimum Duration: Variable" (however long it takes to heal all wounds, you can't stop sweating) Quote:
Or if evaluate or feint were super-important, to sacrifice 2 maneuvers to accomplish it? Quote:
This does cause me to dwell on how EA is physical (can't take it with you when possessing someone else's body, someone possessing your body gets to use it) while CM is mental. I guess you could convert EA to mental by adding "requires will roll" or similar to it though. Quote:
The way both halves travel when you possess a body (doesn't seem a way around it) makes it hard to think of it as control by another party though... Uncontrollable comes to mind to represent that, but I'm not sure what an Uncontrollable Compartmentalized Mind could do... could it start casting spells you know? Were you thinking Uncontrollable + Extra Attack in the above? |
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11-29-2020, 11:39 AM | #14 |
Join Date: Feb 2016
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Re: [Powers] limited duration with short recharge
No, the EA was just accidentally extending the idea of controls for CM to EA.
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11-29-2020, 12:58 PM | #15 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: [Powers] limited duration with short recharge
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The wording seems, to me, to imply that ATR is a passive, permanent ability that gives you a "maximum speed" higher than others - but like a Move score, you don't need to switch it off or take a Variable enhancement - in fact, Powers p.107 says "Variable is strictly for attacks, which otherwise work at full power at all times. Non-attack abilities don’t need it - their range, area, level of effect, and so on are variable automatically". Of course it still becomes Switchable if your ATR has, e.g., the Temp Disad: Hemophilia example in Basic. Speedsters in the comics never have trouble understanding the speech of others while they're zipping around, despite the frequency shift logic would dictate for someone living in a slow-mo world. It's RAW that you can't use Influence skills on people unless you use your full turn (or set of turns, if you look at it that way), but I would argue that you can still say things during your ATR (intelligibly), as the comics speedsters can - you just need to be able to incorporate a subject's reactions, and thus slow down, in order to actually use an Influence skill. Edit: ... In an appropriate supers setting, anyway, or with ATR digital minds that have the trivial capability to buffer people's speech or otherwise process the slow-mo version. I can easily imagine some versions of ATR with other rationales being unable to understand or speak intelligibly. Last edited by transmetahuman; 11-29-2020 at 01:10 PM. |
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11-29-2020, 03:54 PM | #16 | |||
Join Date: Aug 2018
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Re: [Powers] limited duration with short recharge
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That would explain how you could "slow down", but would allow someone to take an "Always On" limitation (like -10%) if they're unable to slow down to do things like Feint / Influence / Evaluate. Kind of like built-in temporary disadvantages, but to take any other kind you'd probably need to buy "Takes Extra Time" to stop it being a free action to switch (need a free ready to switch) it on and off. Quote:
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Transient stuff kinda hinges on switchability just without being able to control duration. |
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11-29-2020, 05:52 PM | #17 | ||||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Powers] limited duration with short recharge
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Last edited by Donny Brook; 11-29-2020 at 07:18 PM. |
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11-30-2020, 05:22 PM | #18 | |||
Join Date: Aug 2018
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Re: [Powers] limited duration with short recharge
I used to think the same of regeneration, but that only seems to invoke it's nuisance effect (temp disad: odious) when actually recovering HP in Bio-Tech.
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The ability to close one's eyes seems like it would make vision effectively a switchable sense. Hearing is nearly there but the ears can't close themselves (you use hands to cover, like you might use to cover eyes if you lacked eyelids) so maybe there's some kind of built-in limitation to switchability like "requires eyelids" ? Being able to switch off your vision without actually closing your eyelids would be pretty cool since then you could relax and avoid distractions while seeming like you were paying attention. Quote:
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If time is literally going fast then imagine trying to follow a conversation being played to you at 1/100 speed. It would be hard to pay attention to. If that's not built into having ATR on then we definitely need to figure out how to build that in as some kind of drawback to having this as an always-on trait, or a temporary disadvantage if you make it switchable. |
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