09-03-2019, 07:41 AM | #11 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: The Utility of Bombs [Spaceships]
Modern smart-bombs can maneuver quite significantly in atmosphere. They can drift many miles, depending upon release altitude. I fail to see how something similar dropped from orbit would be less maneuverable and "useless". There were glide bombs with an 18-mile range in World War II, let alone more modern ones. The JSOW has something like 70 miles of standoff range!
So as long as we can get them within a few miles of the target- and recall that the Apollo capsules were unguided and ballistic during reentry and we did it with them- then bombs can guide into the target. The entry for them in Spaceships was obviously meant for such orbital strikes. I don't see why you couldn't target an individual bunker, just like we do now. Hell, the US was dropping Paveways on individual moving tanks in the Gulf War. They called it "tank plinking." If anything, using them on airless worlds would be more challenging, since they probably can't maneuver as well, unless they do have some sort of small RCS thrusters or something.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 09-03-2019 at 07:55 AM. |
09-03-2019, 10:35 AM | #12 |
Join Date: Nov 2015
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Re: The Utility of Bombs [Spaceships]
Reading Spaceships 4 p40 it seems these bombs have fins and thrusters. They also have the same accurcy against ground targets.
I haven't found their damage, but being 1/3 the mass and SM-1 compared to a missile fired from the same launcher, I'd assume their damage would be one step lower on the chart |
09-03-2019, 10:56 AM | #13 | |
Join Date: Jun 2013
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Re: The Utility of Bombs [Spaceships]
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As for terminal guidance, that’s going to depend on the final velocity of the bomb (keep in mind WWII and similar munitions were loaded with explosives, while we’re dealing with kinetic kill bombs). If it still has a plasma sheathe when it reaches the point where adjustments aren’t meaningful, it’s not really possible to guide it once it enters the atmosphere. That puts a speed limit on the bombs, at least if you want to maintain their full accuracy.
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GURPS Overhaul |
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09-03-2019, 12:00 PM | #14 | |
Join Date: Jul 2008
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Re: The Utility of Bombs [Spaceships]
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Of course, that does mean that in many circumstances their damage would be several times lower than that of the missile, due to lower closing speed. But the base damage is the same. (Probably the warhead is identical.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-03-2019, 12:56 PM | #15 | |
Join Date: Aug 2007
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Re: The Utility of Bombs [Spaceships]
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I have not seen a detailed (i.e. VE2-like) build for the Spaceships missilezs but knowing how David built the missiles in Traveller there may well be enough explosives to make the missile somewhat effective at even very low velocity. The GT missiles had a 300mm HEAT warhead though at my current state of knowledge I'd think a SEFOP might be a better choice.
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Fred Brackin |
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09-03-2019, 02:46 PM | #16 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: The Utility of Bombs [Spaceships]
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Also, the Apollo and other such systems had a reasonable amount of delta-vee compared to what these bombs appear to have, so they're not using slow aero-braking. Note that the bombs in Spaceships have no 'minimum velocity', and thus the only velocity they have is from their launching ship. Thus if you want a fast deorbit you need to set that up using the launching ship, and then deploy the bombs (and presumably the launching ship then changes course so as to not de-orbit as well). If this is done, then the problems go away.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 09-03-2019 at 02:51 PM. |
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09-03-2019, 05:54 PM | #17 |
Join Date: Feb 2016
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Re: The Utility of Bombs [Spaceships]
Or you have the launch ship being an AKV and not worry about recovery. Compared to the cost of 60 25-kiloton nuclear bombs, a SM+4 AKV is a minor expense. A SM+10 carrier could easily deploy 120 SM+4 AKVs, meaning that the enemy would have to deal with 7,200 SM-2 25-kiloton bombs.
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09-03-2019, 06:28 PM | #18 | |
Join Date: Jul 2008
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Re: The Utility of Bombs [Spaceships]
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-03-2019, 07:22 PM | #19 |
Join Date: Feb 2016
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Re: The Utility of Bombs [Spaceships]
Not quite, as the bombs are smarter than MIRVs, so it is just autonomous space bombers and their carriers. Of course, the AKVs can just park in low orbit and drop one bomb at a time on their targets. When it comes to guided nuclear bombs against ground targets, it is really hard to miss by an appreciable distance.
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09-03-2019, 08:09 PM | #20 | |
Join Date: Aug 2007
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Re: The Utility of Bombs [Spaceships]
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That thing you can launch at a ground target while you're just sitting in orbit is a missile. In most circumstances the only "bombing" you can do in space is _dive_ bombing. You fly at the target on a collision course and then eject your bomb while using delta-v to move your bomber off its' collision course.
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Fred Brackin |
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