04-29-2021, 12:53 PM | #21 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Would the peasant railgun be possible in GURPS?
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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04-29-2021, 03:19 PM | #22 |
Join Date: Jul 2018
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Re: Would the peasant railgun be possible in GURPS?
I never cared for the peasant railgun idea. Apart from feeling too 'rules-lawyerly' it also relied on ignoring real life just enough to make the game-mechanics internal logic to work, then act as if the results had meaningful impact in real life. I mean once it achieves a certain momentum its going to cause problems for handover unless you're also assuming progressively more superhuman peasants.
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04-29-2021, 03:19 PM | #23 |
Join Date: Sep 2007
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Re: Would the peasant railgun be possible in GURPS?
D&D 3e was pretty clear about the same bonuses not stacking (one of the benefits of their attempt at rigor).
Never much cared for the notion of pickup games of random characters and players, though. Characters and their stories fit into the world they're designed for, not necessarily very well outside of that. Setting everything in Faerun only solves part of their problem. |
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