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#1 |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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What do you do when you can't find anyone who'll admit to conspiring against you? All the solo rules I could find were for INWO.
Setup is the same as normal. Add the blank cards to both decks. If you draw a blank Illuminati card, you can choose which Illuminati to play. If you draw a blank for the initial uncontrolled groups, there will be one fewer group than normal. Attacks on an uncontrolled group subtract the defender's power+transferable power from the target roll; this represents other Illuminati interfering with the attack, and can be cancelled by making a privileged attack. If the groups power total is zero, subtract the group's income from the target roll. If you draw the special Secrets Man Was Not Meant To Know, or a blank, you lose. Otherwise, it's pretty easy to win. To raise the difficulty, also subtract the group's income from the target roll. The basic goal is 14 groups; special goals are as normal.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain Last edited by capnq; 01-25-2019 at 12:41 PM. Reason: change Things to Secrets; typo; add blanks; major change |
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#2 |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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After some playtesting, I've edited the OP to change how defense is calculated. The change from income to power makes the interference behave more like a regular game; the more powerful groups attract more attention.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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Tags |
illuminati, solitaire, solo |
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