02-09-2014, 10:59 AM | #41 |
Join Date: Jan 2006
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Re: Why Does GURPS Hate Enchanting So Much?
GURPS Magic, in particular, right?
Other folks have already explained the legacy issue. (GURPS Magic's enchanting paradigm is not significantly updated from the old school days, when the main competition was AD&D and GURPS enchanting was remarkably well defined and permissive. Many folks on this list would love it if that book was redone completely.) Other folks have also brought up some of the other options. Allow me to present three more. 1. Magic gadget based powers. Especially useful since 'cool stuff costs points' is a good lens to look at GURPS through. 2. Named items (similar, but you also have to provide cool deeds before you can spend the points). I highly recommend this or something similar since it helps deal with a classic high-magic RPG problem ("My character is less cool than her pants.") quite directly ("My character's pants are only cool because my character is so cool.) 3. Both of the above systems together (you can use CP to pump up your named item(s) directly. |
02-09-2014, 11:19 AM | #42 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Why Does GURPS Hate Enchanting So Much?
It hasn't ever really bothered me. There's no reason that in-game time needs to advance one day at a time; in fact, that's one of the issues I tend to have with most D&D campaigns... that the characters go from level 1 to level 20/30 (depending on edition) in what seems to be little more than a few weeks. I see no reason why a GM cannot advance time more quickly.
"After defeating the goblins, there is relative peace in the land for the next 4 months. What do you do during that time?" What's wrong with that? |
02-09-2014, 11:32 AM | #43 |
Join Date: Aug 2007
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Re: Why Does GURPS Hate Enchanting So Much?
90 days to level 20 if the 3.x assumptions are followed and the monsters line up nicely.
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Fred Brackin |
02-09-2014, 11:35 AM | #44 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Why Does GURPS Hate Enchanting So Much?
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02-09-2014, 11:43 AM | #45 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Why Does GURPS Hate Enchanting So Much?
The only enchanting rules for D&D I'm familiar with were in one of the older editions there were 1-3 paragraphs mentioning the idea of a high level PC wizard or similar wanting to enchant an item, then basically telling the GM to require Permanency, the closest spell to the effect desired, and to wing the rest, and then pointing out that things like the dwarf-only Hammer of Thunderbolts or Elven Cloak need to be made by craftsmen of their specific races and cannot be reproduced by human wizards (giving no guidelines as to how non-wizard members of those races are supposed to do it).
And while I had a vague memory of D&D 3.x allowing PC enchantment, I refused to have anything to do with burning XP on an already IME sub-par player character class like a wizard or sorcerer. (My experience also said bards and monks were awesome classes so my experiences are probably not indicative of that game as a whole.) I think GURPS gives reasonable enchantment rules, in the sense that the rules exist and in theory a PC could enchant items if he really wanted to, but at the same time he could spend those same points on generally useful adventuring abilities. It's not completely behind the scenes, it's just something that takes a long time and really high skill levels.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
02-09-2014, 11:59 AM | #46 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Why Does GURPS Hate Enchanting So Much?
Quote:
----------------------------------------------------------------------- I can understand why the times involved with GURPS enchanting are bothersome to some people. It does take longer than in some other rpgs. For me personally, the default system doesn't bother me; I like that it makes an attempt to make enchanting make sense as it pertains to a world without magic-marts on every corner. However, not everyone likes that assumption; still, one of the strengths of GURPS is being able to turn options on or off to get the experience you want. As others have mentioned, there are other methods beyond the default system. I see no reason why gadgeteering rules cannot be used to make magic items; just have the relevant skills be thaumatology, whatever skill is used to create the mundane part of the item (carpentry, armory, etc), and a spell which produces a similar effect to what you want the item to do. You could also simply just say that times and costs are divided by a certain factor across the board. "In my game world, all energy costs and times for enchanting are divided by ten." |
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02-09-2014, 12:20 PM | #47 |
Join Date: Dec 2013
Location: My TARDIS.
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Re: Why Does GURPS Hate Enchanting So Much?
I personally love GURPS enchantment. Next time I play DF, I'm probably going to play as a healer/enchanter. The other folks'll have to guard me a lot, but it makes for a balanced group.
Reason being: I'd rather spend time than CP.
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Korin "'Now I am become Death, the destroyer of worlds.' I think we all thought that, one way or another." Oppenheimer |
02-09-2014, 12:30 PM | #48 |
Join Date: Mar 2013
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Re: Why Does GURPS Hate Enchanting So Much?
You do realize that DF specifically FORBIDS PC enchanters, right? And that unless you character has FP and ER out the wazoo he's not going to be able to make anything in a reasonable amount of time?
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02-09-2014, 12:32 PM | #49 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Why Does GURPS Hate Enchanting So Much?
Quote:
In most gaming subcultures, it's the GM who buys and therefore chooses the system, and most GMs like it that way: With them having the power, and the players not. |
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02-09-2014, 12:34 PM | #50 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Why Does GURPS Hate Enchanting So Much?
Quote:
The "RPM route" has a huge problem, if you actually insist that you are roleplaying, and that is that we don't know- and cannot know - what it looks like from an in-character perspective to choose to spend CP. |
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Tags |
enchanting, enchantment |
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