Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-13-2010, 08:02 AM   #51
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: The cost of Zeroed

Quote:
Originally Posted by David Johnston2 View Post
Except of course that every single character would have those things happen to them if they were found out and caught, and the Zero'd characters were a lot harder to find out.
He's talking about characters being found out for having Zeroed, so your point is a bit moot.
Figleaf23 is offline   Reply With Quote
Old 02-13-2010, 08:28 AM   #52
David Johnston2
 
Join Date: Dec 2007
Default Re: The cost of Zeroed

Quote:
Originally Posted by Figleaf23 View Post
He's talking about characters being found out for having Zeroed, so your point is a bit moot.
Something that will not happen provided that they have competent fake ID unless they are doing the kind of intensive background check that indicates they have already caught you doing something and just want to know who it is that they are going to be torturing.
David Johnston2 is offline   Reply With Quote
Reply

Tags
krommpost, zeroed

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.