Re: The Future of the Dungeon Fantasy Roleplaying Game?
"I strongly suspect you are wrong about this for a significant chunk of the market. DFRPG fills a role that GURPS DF, which I love and am three years deep in a huge campaign on, simply can’t."
I would be curious to read more on why you think this is - you already play DF - why would a changed, "rules-lite" help that?
On the subject of adventures - I just concluded a short Pathfinder campaign, and the reason I quit [and, I suspect, the reason for the "railroady" adventures] is because of the necessary progression of characters on the class/level track; you can't reuse low-level monsters or challenges at later levels, because they are no threat or obstacle to the PCs, so you have to constantly elevate the levels, and write up new opponents/obstacles, and this doesn't encourage straying from a clearly defined path. I don't want to turn this into system wars - different strokes - but for me, GURPS offers a lot more leeway for making stuff up off the cuff and reusing opponents. And I'm looking forward to getting 5 new players into the game with a DF campaign.
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