10-15-2014, 03:25 PM | #11 | ||
Join Date: Sep 2014
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Re: Aim modifiers and limitations
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Some apply directly to the skill (laser, reflex, collimating sights, software), so aren't relevant; Some apply to aiming circumstances (bracing, extra seconds), so aren't relevant; Some apply through Aim maneuver and are provided by aiming gear - these bonuses are capped. Quote:
B374 twisted everything, because it mentioned all "aimed-fire bonuses", not only those which are provided by targeting systems. Yeah, the main fault is phrase "all extra aimed-fire bonuses", because technically that includes bracing and extra-time bonuses. Without Kromm's clarification it would be really broken. Thanks :) I'm glad to see we follow the same interpretation. |
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10-15-2014, 03:45 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Aim modifiers and limitations
This isn't the only place that the Basic Set seems to contradict itself. I have encountered two more but unfortunately I can't remember what one of them is exactly. Maybe I'll submit all three as errata, now that seems to be working again. I just need to remember what the third one was...
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10-15-2014, 11:57 PM | #13 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Aim modifiers and limitations
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I think there are two ways to go, either forget about the it being only "basic acc" that counts as the limit, so that if you brace a acc 0 hand gun, or fire accurate arrows from a bow you boost it's acc by 1 and can then get an extra 1's worth of aiming bonus Which still limits Acc 0 & 1 weapons, but means that you can improve inaccurate weapon performance but you have to engineer the situation more carefully. AoA (determined) becomes more important. Or just apply the limit to scopes and technological aids that give bonuses while aiming. Which is closer to the wording on pg364 than pg372. Guess it's going to come down to what's your view on Acc 0 & 1 weapons (but I find it hard to believe that even really inaccurate weapons can't get some benefit from a few seconds aiming) |
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10-16-2014, 08:07 AM | #14 |
Join Date: Sep 2014
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Re: Aim modifiers and limitations
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10-17-2014, 12:14 AM | #15 | |
Join Date: Jan 2010
Location: Brighton
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Re: Aim modifiers and limitations
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But I also quite like the idea of having to create a situation where you can then access aim bonuses on a Acc 0-1 gun by having to do stuff that adds to Acc (i.e mainly bracing or accurate arrows for bows etc). This will come up against the definition of "base accuracy" though. However doing I can see that you'll get odd situations. TBH Acc 0&1 hasn't come up very often for me |
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10-17-2014, 07:05 AM | #16 | |
Join Date: Sep 2014
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Re: Aim modifiers and limitations
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Hell, you can even use tactical software with Acc 0 hand cannon and benefit from extra +1 (even without aiming)! :D It looks bizarre, but rules allow it. Kinda time-traveling commando equipped with software which helps him to use TL3 firearms. Last edited by Erling; 10-17-2014 at 07:08 AM. |
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10-17-2014, 07:09 AM | #17 | |
Join Date: Jan 2010
Location: Brighton
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Re: Aim modifiers and limitations
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But we're in house rules here not RAW so it doesn't really matter. |
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10-17-2014, 10:57 AM | #18 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Aim modifiers and limitations
Here's the hierarchy of modifiers:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-17-2014, 11:20 AM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Aim modifiers and limitations
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10-17-2014, 01:30 PM | #20 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Aim modifiers and limitations
There is of course the special situation of shooting from a moving vehicles, in which case the combined bonus for Accuracy, Aim, bracing, and targeting systems cannot exceed the vehicle’s SR.
(I was about to consider whether my upcoming character is suitable for sniping an enemy ship's captain/crew, but with being mostly an Acc-oriented build, turns out this is not an option at ranges that are likely to be encountered.) |
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