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Old 11-02-2021, 03:34 AM   #1011
GnomesofZurich
 
Join Date: Sep 2005
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
I agree. I'll let you roll the dice for me after you decide how many to go for.
I think it's probably best we both roll our own. I believe I need a Stealth and Mental Surgery roll for each one. Do we do it one person at a time, and then call it off if something goes wrong?
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Old 11-02-2021, 07:01 AM   #1012
TGLS
 
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by GnomesofZurich View Post
I think it's probably best we both roll our own. I believe I need a Stealth and Mental Surgery roll for each one. Do we do it one person at a time, and then call it off if something goes wrong?
Sure. I provide a stealth roll and a photo refraction roll:
Quote:
[676] 21-11-02 14:01:13 CET
Photorefraction
3d6 <= 15
3 + 3 + 2 = 8 ... success
[675] 21-11-02 14:01:03 CET
Stealth
3d6 <= 16
5 + 1 + 6 = 12 ... success
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Old 11-02-2021, 09:44 AM   #1013
ericthered
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Default Re: DreadStormers [IC]

remember each stealth roll lets you target two individuals...
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Old 11-02-2021, 02:21 PM   #1014
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Default Re: DreadStormers [IC]

Well, that could have gone better...

[677] 21-11-02 21:19:49 CET

Stealth

3d6 <= 14
6 + 6 + 4 = 16 ... failure

What now? We're still invisible, so I'm wondering if this can be recovered from - Suggestion is a possibility.
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Old 11-03-2021, 09:30 AM   #1015
ericthered
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Default Re: DreadStormers [IC]

The two members of security suddenly stop as they seem to see something when looking right at the Dreadstormers. They Raise their weapons towards you with a ready manuever, and one of them opens their mouth to say something... They are 6 yards away.
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Old 11-03-2021, 10:31 AM   #1016
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
The two members of security suddenly stop as they seem to see something when looking right at the Dreadstormers. They Raise their weapons towards you with a ready manuever, and one of them opens their mouth to say something... They are 6 yards away.
Do they look upset?
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Old 11-03-2021, 12:04 PM   #1017
ericthered
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
Do they look upset?
Yes. Very Yes. They're acting quickly like its an emergency and you have 1 second to respond
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Old 11-03-2021, 02:04 PM   #1018
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Default Re: DreadStormers [IC]

Hm... I'll try to slip away from Daymar (making it look like his invisibility failed), and try to get behind the guards to daze them.

Quote:
[678] 21-11-03 21:01:52 CET
Stealth
3d6 <= 16
3 + 6 + 3 = 12 ... success
By 6... Hopefully the distraction is big enough.
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Old 11-03-2021, 02:25 PM   #1019
GnomesofZurich
 
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Default Re: DreadStormers [IC]

Daymar will take a step closer and then Suggest that one of the guards drop his weapon.

[679] 21-11-03 21:25:24 CET

Suggestion (-2 for range)

3d6 <= 15
5 + 3 + 4 = 12 ... success
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Old 11-03-2021, 02:48 PM   #1020
ericthered
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Default Re: DreadStormers [IC]

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Daymar will take a step closer and then Suggest that one of the guards drop his weapon.
Which one, the one about to start yelling or the other one?
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