08-20-2013, 06:08 AM | #1 | |
Banned
Join Date: Jan 2013
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Kick *** 2 GURPS supers game
Posting this for a friend:
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08-20-2013, 06:25 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Kick *** 2 GURPS supers game
I thought I told Nexus that everything's gonna be OK. (And if the alarm goes off, I'll be more persistent this time.)
Also, I expect a rather gritty campaign out of that concept. ^_^ More gritty than the majority would expect. |
08-20-2013, 10:49 AM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Kick *** 2 GURPS supers game
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08-20-2013, 11:10 AM | #4 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Kick *** 2 GURPS supers game
I didn't watch the film either. But if someone wants gritty supers, I think GURPS might give more than one bargained for.
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08-20-2013, 11:42 AM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Kick *** 2 GURPS supers game
To get darker than I'd imagine based on the comic, you'd have to actually "play" Vigilante.
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08-20-2013, 02:25 PM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Kick *** 2 GURPS supers game
I'd strongly suggest making both Higher Purpose (Even the odds against crime) and Luck campaign advantages, and probably balancing that with a serious Secret. The first two traits offer after-the-fact justification for the PCs not being reamed on their first outing ("They were driven . . . and frankly, they got lucky."), while the third is both necessary in any quasi-realistic setting and a big stick to use to beat the players into being careful. Despite two of these traits seeming dramatic and larger-than-life, I think this would result in a suitable feel.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-20-2013, 02:36 PM | #7 | |
Banned
Join Date: Jan 2013
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Re: Kick *** 2 GURPS supers game
Re: The mood
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08-20-2013, 03:04 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Kick *** 2 GURPS supers game
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08-21-2013, 01:29 AM | #9 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Kick *** 2 GURPS supers game
I saw the movie opening night. One of the things I could see happening with the party is the PCs walking the line between heroic and villain weaponry. In KA2 the heroes tend to use bats, sticks, staffs etc whereas the bad guys tend to use guns. If the PCs get desperate enough they might try to resort to heavier firepower in an attempt to even the odds, leading to a serious arms escalation problem. This will lead to the game going from 'neighborhood heroes' to 'everybody gets shot' or 'everybody has ALL the police chasing them for getting wrapped up with some illegal arms dealer'.
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08-21-2013, 02:18 AM | #10 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Kick *** 2 GURPS supers game
Not forgetting delusions and other personality disorders.
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