03-29-2021, 01:33 AM | #11 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Realm Management Traditional Economy
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It's true that by the time of hellenism, tourists (wealthy ones) already existed, and there was a small economic effect of tourism, but I would say that by then, that part of the world was already moving beyond traditional economy. |
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03-29-2021, 01:48 AM | #12 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Realm Management Traditional Economy
Quote:
OTOH if all that work goes into a building of no practical use, then you are Manufacturing your Natural RPs into what is essentially an immovable kind of Luxury Goods - which the GM may acknowledge gives you a boost in Resonance, if the pyramid/giant statue/marvellous temple is liked by most people in neighboring realms. On top of that, if it seems realistic that people from other realms will travel, the GM would do well to keep in mind that the Windfalls listed on pp. 41-45 are "guidelines". So, if a theocratic realm builds a sanctuary on the spot where their most famous holy man is buried, and freezes Natural Resources (gold, gems) into Precious Goods that are reliquaries held there (Manufacture), and then successfully Bluffs about miracles happening there - the GM might decide that realm gets, by GM fiat, not a random Windfall, but a Pilgrimage Windfall. Last edited by Michele; 03-29-2021 at 01:52 AM. |
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03-29-2021, 04:34 AM | #13 |
Join Date: Mar 2008
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Re: Realm Management Traditional Economy
Some of your Luxury points would also go into smaller things. Fancier alters in local churches. Peasant dress clothing with massive amounts of embroidery using up production time. A statue of the king in every village.
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