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Old 08-28-2011, 02:33 AM   #31
Mailanka
 
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Default Re: Dice Of Doom: GURPS Review

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Originally Posted by Daeglan View Post
You know you guys could go to their site and share this info with them. Might get a second review out of them. Might improve their view on GURPS. Just a thought. Or you could spend time here preaching to the choir. Just a thought.
The guy said he enjoyed it which is as good as you can expect from a reviewer, and I think it's rude to tell a reviewer that he's wrong. We risk coming across like frothing fanboys if we pound him over the head with things that he did "wrong," and he'd probably be justified in pointing out that other games don't require additional instruction to get right.

I don't know about the rest, but it's easier for me to vent here and then put it behind me. I'm already doing my part to spread the Gospel of Kromm in other ways. :)
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Old 08-28-2011, 03:07 AM   #32
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Default Re: Dice Of Doom: GURPS Review

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Originally Posted by Mailanka View Post
The guy said he enjoyed it which is as good as you can expect from a reviewer, and I think it's rude to tell a reviewer that he's wrong. We risk coming across like frothing fanboys if we pound him over the head with things that he did "wrong," and he'd probably be justified in pointing out that other games don't require additional instruction to get right.

I don't know about the rest, but it's easier for me to vent here and then put it behind me. I'm already doing my part to spread the Gospel of Kromm in other ways. :)
Indeed, I mentioned it not to call up the Legions, but to point out some positive (Really, it scored pretty well. :)) GURPS "press".

It's a good review, and if they got hung up on a few things - hey, it happens. Remember - "As long as you spell my name right"!
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Old 08-28-2011, 05:18 AM   #33
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Default Re: Dice Of Doom: GURPS Review

I didn't say be a dick about it. I said pass along the correct info. Like saying hey you complained about these points. Here is what you should know. Like hey there is a couple monster manuals these are the titles. Or hey you got hung up on x. Here is how it is intended to be done. etc. Be polite and be informative be helpful.
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Old 08-28-2011, 09:37 AM   #34
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Default Re: Dice Of Doom: GURPS Review

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Originally Posted by Daeglan View Post
I didn't say be a dick about it. I said pass along the correct info. Like saying hey you complained about these points. Here is what you should know. Like hey there is a couple monster manuals these are the titles. Or hey you got hung up on x. Here is how it is intended to be done. etc. Be polite and be informative be helpful.
It's already been pointed out to him in the comments.
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Old 08-28-2011, 10:18 AM   #35
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Default Re: Dice Of Doom: GURPS Review

I e-mailed Rupert and told him about this thread.
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Old 08-28-2011, 10:43 AM   #36
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Default Re: Dice Of Doom: GURPS Review

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This means the rule includes a square root term… Yes, that’s right, a square root in a roleplaying game…
Good thing he didn't review GURPS: Vehicles then.
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Old 08-28-2011, 10:50 AM   #37
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Default Re: Dice Of Doom: GURPS Review

We should send him the new rules for bows from Pyramid...
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Old 08-28-2011, 10:51 AM   #38
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Default Re: Dice Of Doom: GURPS Review

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Good thing he didn't review GURPS: Vehicles then.
That's so uncool daddo that it's beyond square it's cube ;)
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Old 08-28-2011, 11:15 AM   #39
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Default Re: Dice Of Doom: GURPS Review

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We should send him the new rules for bows from Pyramid...
Thanks. I'll admit it did push the boundaries of sanity, but Steven was pretty far around the bend as it was, so the percentage delta-SAN was lower than it could have been.
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Old 08-28-2011, 01:37 PM   #40
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Default Re: Dice Of Doom: GURPS Review

Wouldn't have a low SAN, so the percentage would be higher?

I liked the article myself, it's just not something I'll use in my DF game... :)
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