08-27-2011, 01:04 PM | #21 | |
Join Date: Jun 2009
|
Re: Dice Of Doom: GURPS Review
Quote:
__________________
Who is this kid? [link] |
|
08-27-2011, 03:02 PM | #22 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Dice Of Doom: GURPS Review
Quote:
He he noted you can grab Racial Templates from other sourcebooks to make the GM's job easier, they missed you can grab Archetype templates form those same books to my the player's job easier and less overwhelming. The asl misted they did quite have to make u Walking on Clouds, it just Walking on Air (Accessibility, clouds) Last edited by roguebfl; 08-27-2011 at 03:05 PM. |
|
08-27-2011, 03:33 PM | #23 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
|
Re: Dice Of Doom: GURPS Review
Right, the monsters are there if you're willing to go to a couple of different sources for them. I think the main observation was that there is no "big book of monsters" in GURPS the way there is for DnD.
I fell into the same rut when I started with GURPS too. GURPS gives you more of a general idea of monsters and then encourages you to tweak, customize, or even build your own from the ground up. For a newcomer, that was somewhat intimidating. Now, three years into playing, I've got enough of a solid grasp to feel confident about monster-smithing. |
08-27-2011, 04:24 PM | #24 |
Join Date: Jun 2009
|
Re: Dice Of Doom: GURPS Review
In my opinion, asking for the Basic Set to give you monsters is the same as asking for it to give you player characters. It does neither. Only the tools to make what you want, limited by the GM's set rules.
You don't ask for World of Darkness to give you Bullywugs, and you don't ask for Champion to give you Drizzt. You don't ask for something outside of a specific genre to give you something related to it, so why would you expect something genre based out of the backbone books of a system that's main feature is the fact that it HAS NO GENRE? You're completely missing the point of what the system is even about!
__________________
Who is this kid? [link] Last edited by Psychotime; 08-27-2011 at 04:40 PM. |
08-27-2011, 08:17 PM | #25 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: Dice Of Doom: GURPS Review
It does both. B.456-461 has monsters and animals to use as monsters (sadly lacking dmg statistics in their write-ups). B.308-323 has PCs, built on wildly varying point totals but clearly meant for the same campaign.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
08-27-2011, 08:28 PM | #26 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Dice Of Doom: GURPS Review
Quote:
1. You needed to find your attribute on the sheet 2. You needed to find your skill on the sheet 3. You needed to find your weapon modifier in the book 4. You had to add these all up and roll them. The rest of our group, even years after playing, would sigh with exasperation and point out that this had all been worked out for her and was already on her sheet as a single value. (And she's never had that problem with any other system. I'm a little mystified as to why she simply couldn't learn that her attack roll was "14 dice," or whatever it was. But then, I'm equally mystified by Dice of Doom's inability to simply write down their damage value on their sheets, in the spot where damage values go. And don't tell me it's because they play D&D. You have to look up the die you roll in D&D too, which is found in a weapon table. Most people simply note it down and remember it). Yeah, I smelled a lot of that too. "It's frustrating when you make your roll and nothing happens." It's frustrating when you make your roll and whittle a couple of HP off your opponent too, bub. You have to know how to use the system.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
08-27-2011, 11:57 PM | #28 | |
Join Date: May 2006
|
Re: Dice Of Doom: GURPS Review
Quote:
...Yes that is what bugged me the most don't you judge me. |
|
08-28-2011, 01:56 AM | #29 |
Join Date: Feb 2009
|
Re: Dice Of Doom: GURPS Review
To be fair I dont tend to write down my characters damage either
I have however memorized that the damage chart is on pg 16 |
08-28-2011, 02:01 AM | #30 |
Join Date: Jun 2010
|
Re: Dice Of Doom: GURPS Review
You know you guys could go to their site and share this info with them. Might get a second review out of them. Might improve their view on GURPS. Just a thought. Or you could spend time here preaching to the choir. Just a thought.
|
Tags |
gurps 4e, review |
Thread Tools | |
Display Modes | |
|
|