08-31-2010, 03:44 PM | #1 |
Join Date: Sep 2004
Location: Chicago
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Skills at default from a Template?
I'm trying to get a template to add a number of skills to a character sheet with 0 points in them. Here is what I've tried:
Code:
x(_ #choicelist(_ name(ExplosivesSpecialty), title(Explosives Specialty), text("Select either of the following options for your primary Explosives skills selection."), picksallowed(1), method(bynumber), list(_ "Demolitions", "Ordnance Disposal"_ ), aliaslist(_ {SK:Explosives (Demolition) =24pts, SK:Explosives (Underwater Demolition) =0pts, SK:Explosives (Explosive Ordnance Disposal) =0pts, SK:Explosives (Fireworks) =0pts, SK:Explosives (Nuclear Ordnance Disposal) =0pts, SK:Engineer (Combat) =0pts}, {SK:Explosives (Explosive Ordnance Disposal) =24 pts, SK:Explosives (Nuclear Ordnance Disposal) =0pts, SK:Explosives (Demolition) =0pts, SK:Explosives (Fireworks) =0pts, SK:Explosives (Underwater Demolition) =0pts}_ )_ )_ ), |
08-31-2010, 03:49 PM | #2 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Skills at default from a Template?
Try "==" instead of "=", such as "SK:Explosives (Underwater Demolition) ==0pts".
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
08-31-2010, 03:57 PM | #3 |
Join Date: Sep 2004
Location: Chicago
|
Re: Skills at default from a Template?
That did the trick!
And a quick scan of the datafiles shows that only Fantasy has used that trick (so far). Thanks Armin! |
Tags |
choicelist, skill defaults, template |
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