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Old 08-31-2010, 03:44 PM   #1
RobKamm
 
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Join Date: Sep 2004
Location: Chicago
Default Skills at default from a Template?

I'm trying to get a template to add a number of skills to a character sheet with 0 points in them. Here is what I've tried:

Code:
x(_
	#choicelist(_
		name(ExplosivesSpecialty),
		title(Explosives Specialty),
		text("Select either of the following options for your primary Explosives skills selection."),
		picksallowed(1),
		method(bynumber),
		list(_
			"Demolitions",
			"Ordnance Disposal"_
		),
		aliaslist(_
			{SK:Explosives (Demolition) =24pts, SK:Explosives (Underwater Demolition) =0pts, SK:Explosives (Explosive Ordnance Disposal) =0pts, SK:Explosives (Fireworks) =0pts, SK:Explosives (Nuclear Ordnance Disposal) =0pts, SK:Engineer (Combat) =0pts},
			{SK:Explosives (Explosive Ordnance Disposal) =24 pts, SK:Explosives (Nuclear Ordnance Disposal) =0pts, SK:Explosives (Demolition) =0pts, SK:Explosives (Fireworks) =0pts, SK:Explosives (Underwater Demolition) =0pts}_
		)_
	)_
),
Sadly, GCA is adding all of the extra skills at 1-point each. Is it even possible to do what I'm trying to do? Thanks.
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Old 08-31-2010, 03:49 PM   #2
Armin
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Location: Portland, OR
Default Re: Skills at default from a Template?

Try "==" instead of "=", such as "SK:Explosives (Underwater Demolition) ==0pts".
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Old 08-31-2010, 03:57 PM   #3
RobKamm
 
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Default Re: Skills at default from a Template?

That did the trick!

And a quick scan of the datafiles shows that only Fantasy has used that trick (so far). Thanks Armin!
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