12-08-2009, 05:49 PM | #31 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Fantasy , shared world, recruiting
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So if I have my blasingdell area, with some TL3 kingdom (to be left unspecified, but if a suitable candidate came from another participant, so be it) to the northwest, then you could mix and match locales, so long as they are consistent with your rules.
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12-08-2009, 05:55 PM | #32 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: GURPS Fantasy , shared world, recruiting
Quote:
Oh, I was planning on adding in material of my own, as well. Are there objections to this? I am surprised by that. In any case, my intention is certainly to encourage you all to develop your own regions and cultures. When I typed 'my initial zone of development' I didn't mean for you to assume that your stuff had to be placed there! Jurgen has his own idea for a region/culture, as does Tantric. Last edited by combatmedic; 12-08-2009 at 05:59 PM. |
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12-08-2009, 06:07 PM | #33 | |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: GURPS Fantasy , shared world, recruiting
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I see what you're getting at. That's very workable. So, for instance, if this culture believes that spirits grant their magic, a bit of modular abilities for knowing different groups of spells at different times is reasonably simple and is just a tweak on standard magic. Well, that might be a bit complicated, but I see the point. KISS. Yes, the nature spirits would be semi-sentient bits of mana. Spiritblooded would most likely be humans with Magery and Supernatural Features (and Dependency - Nature Aspected Mana?) |
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12-08-2009, 06:10 PM | #34 |
Banned
Join Date: Apr 2008
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Re: GURPS Fantasy , shared world, recruiting
combatmedic, I have a suggestion --
Instead of recruiting a small core of creators to commit to what looks like being a substantial content requirement, why don't you throw it open to more people to contribute perhaps smaller elements of the project. You could write up a 'bible' for contributors to follow, and ask for one- or two- page treatments of their proposed elements. |
12-08-2009, 06:11 PM | #35 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: GURPS Fantasy , shared world, recruiting
Quote:
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12-08-2009, 06:25 PM | #36 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: GURPS Fantasy , shared world, recruiting
Quote:
Don't be intimidated by 'content requirement.' A page or two on any given culture or nation is good enough. You don't have to crank out encyclopedia entries. Get the core ideas out there, and some little flashes of color, and you can build on it later, possibly with help from your peers. edit- This doesn't mean that we cannot expand the number of contributors at a later time. For now, based on my experiences working with groups on various projects, nine is a good cut-off point. Last edited by combatmedic; 12-08-2009 at 06:29 PM. Reason: explanation |
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12-08-2009, 06:50 PM | #37 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Fantasy , shared world, recruiting
Quote:
The device was sunk under blasingdell (Blazing Dell, btw...it burned for generations in my little universe) and became a major goal for the Big Bad ("Sterick the Red") who was reanimated when Orc Magi (Barbarians from the East) managed to transfer his imprisoned soul in the Paladin who came to stop the Orcs. They'd picked out one of their own to house the body; when the Paladin killed him, the ritual-bearer hit him with the Staff of Transferrance (or something similarly pretentious). I actually ran the Rise of Sterick the Red as a prequel, resulting in the deaths of all the PCs one at a time, with one escaping mortally wounded (leaving a trail for the future PCs to follow) and the Paladin got possessed, and started killling the rest of the PCs. If you PM me with an email address, I'll dig up what I had and send it.
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12-08-2009, 06:52 PM | #38 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Fantasy , shared world, recruiting
Quote:
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12-08-2009, 07:06 PM | #39 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: GURPS Fantasy , shared world, recruiting
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12-08-2009, 09:43 PM | #40 | ||
Join Date: Jul 2005
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Re: GURPS Fantasy , shared world, recruiting
Quote:
Quote:
Not sure what you mean by martial arts.[/QUOTE]
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fantasy world, necromancy |
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