08-12-2024, 07:16 AM | #11 | |
Join Date: Dec 2021
Location: Indiana
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Re: Buffing Slippery Floor
Quote:
Also, why is their no Spell or magical equivalent to Thrown Weapons skill where one gets a +2 DX? Last edited by Bill_in_IN; 08-12-2024 at 08:27 AM. |
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08-12-2024, 07:23 AM | #12 |
Join Date: Dec 2021
Location: Indiana
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Re: Buffing Slippery Floor
It would seem that if one is stuck via a Sticky Floor, it would impede or eliminate their ability to dodge while they should still be able to defend. Whether or not that translates to added DX for an incoming attack can be debated.
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08-12-2024, 09:43 AM | #13 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Buffing Slippery Floor
I would say these are the most heavily used combat spells by PCs:
Illusions Summons Fires Missile Spells (Fireball & Lightning) Staff3 occult attack Sometimes used in combat: Sleep Freeze Blur Iron/Stone Flesh Rope Doing things to promote other combat spells, by buffing them makes sense. It may be fun to have a wizard class that cannot learn missile spells, illusions & summons; but may start with 2 spells per IQ point. This would allow them to be more creative by trying a lot more of the other spells, like Slippery Floor. |
08-12-2024, 12:07 PM | #14 |
Join Date: Sep 2018
Location: North Texas
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Re: Buffing Slippery Floor
Has anyone thought about a positive effect from SLIPPERY FLOOR? Rather than using the spell to hinder a figure's movement, I can see several advantages to it's use if the figure is prepared for it. Sliding thru obstacles, bowling other figures over, getting away from an enemy quickly, etc.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
08-12-2024, 12:30 PM | #15 |
Join Date: Oct 2015
Location: New England
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Re: Buffing Slippery Floor
Need to move a stone idol blocking (or to block) a door? Slippery Floor and a rope to the rescue!
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08-12-2024, 01:18 PM | #16 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Buffing Slippery Floor
Slippery Floor effectively halves the weight on things being dragged across it.
ITL pg 65, characters can shift a weight (ST^2)x5. So, a ST 10 fighter can push or pull 500 lbs. With Slippery Floor under the object but not under the character, make it double (eg. 1000 lbs). |
08-12-2024, 02:06 PM | #17 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Buffing Slippery Floor
BTW, I do give figures trying to hit a Frozen victim (via Frozen spell; during combat) a +4 DX.
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08-13-2024, 02:22 AM | #18 | |
Join Date: Jun 2019
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Re: Buffing Slippery Floor
Quote:
For the -DX penalty, count only the intervening hexes between caster and target. That comes down to the same +1DX change, but there's no need to mention "except" where adjacent figures are concerned, because there are no intervening hexes to begin with :) [I've corrected the following part of my own post:] Also for casting a thrown spell on oneself, an adjacent willing figure, or an adjacent incapacitated figure you are touching (with hand or Staff), I give that wizard a +2 DX. "Hold still Fergie! I'm giving you Iron Flesh." Additionally, when casting a thrown spell on an object the wizard can hold or touch with their hand or Staff, the wizard also attempts the spell at +2 DX. The danger here comes in that if it's a trapped item, touching it may well be enough to set off that trap before you even cast anything.
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 08-14-2024 at 02:05 AM. |
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08-13-2024, 06:44 AM | #19 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: Buffing Slippery Floor
Quote:
This means used Lock/Knock to open a trapped chest will always succeed. Given the normal circumstance of being able to touch such a chest. Or is it that inanimate objects are deemed "unwilling"? Interesting, this means ST 15, DX 8, IQ 9 apprentices with Aid spell will become the desired hire for adventuring. :-) Last edited by Axly Suregrip; 08-13-2024 at 06:49 AM. |
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Tags |
falling, hazards, movement, spells, wizards |
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