08-26-2022, 10:09 PM | #31 | |
Join Date: Mar 2013
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Re: [Bio-Tech] Human Genetic Engineering When?
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As for getting 7% C, for in-system transport I've settled on a system of stationary particle accelerators pushing Mag-Sail ships around, it's somewhat plausible and is interesting. I figure if a ship passes by multiple of these on it's way out the system they can get it up to 3,750 MPS, which is about 2% C and the rest can come from something like 12 fuel tanks the size of the ship for a TL10 Antimatter Plasma Rocket. This later was chosen because it makes the journey shorter over an Advanced Fusion Pulse Drive and once you account for the fact that getting the crew back is also important, costs about the same. |
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08-26-2022, 11:21 PM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Bio-Tech] Human Genetic Engineering When?
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Bill Stoddard I don't think we're in Oz any more. |
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08-27-2022, 01:13 AM | #33 |
Join Date: Mar 2013
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Re: [Bio-Tech] Human Genetic Engineering When?
Yes, I realized that, the slower return speed bumps it up to 86 years, except the crew will find FTL capable vessels and use them to come back faster.
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08-27-2022, 06:13 AM | #34 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Bio-Tech] Human Genetic Engineering When?
But they wouldn't have been able to plan on that faster return when they departed.
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Bill Stoddard I don't think we're in Oz any more. |
08-27-2022, 09:46 PM | #35 |
Join Date: Mar 2013
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Re: [Bio-Tech] Human Genetic Engineering When?
Which is why I wanted to genetically engineer the crew for Hibernation and Longevity. Hibernation 4 means if the crew leaves at age 24, they arrive age 60, 10 years exploring, age 70, and then age 132 when they get back, if they make it, which is kind of likely with Longevity.
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08-27-2022, 10:25 PM | #36 | |
Join Date: Aug 2007
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Re: [Bio-Tech] Human Genetic Engineering When?
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That assumes HT 10 and medical TL of 10 and anormal Aging Roll of 16. Give them 1 more pt of Ht (or tL or whatever) and you hit a special rule in the Aging ruls in Campaigns where you only lose an attribute pt on a natural 18. That'll get you to 132.
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Fred Brackin |
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08-28-2022, 12:28 AM | #37 | |
Join Date: Mar 2013
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Re: [Bio-Tech] Human Genetic Engineering When?
Well first of all I mucked up on my last post, per the plan they'll be 128 when they get home, less if they hibernate while moving between survey targets, which is likely.
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08-28-2022, 07:25 AM | #38 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Bio-Tech] Human Genetic Engineering When?
Are you taking into account that a roll of 17 is always a failure?
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Bill Stoddard I don't think we're in Oz any more. |
08-28-2022, 10:14 AM | #39 | |
Join Date: Aug 2007
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Re: [Bio-Tech] Human Genetic Engineering When?
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I'm not sure if this is a good idea but it's pretty explicitly the RAW.
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Fred Brackin |
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08-28-2022, 10:50 AM | #40 | |||
Join Date: Jun 2013
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Re: [Bio-Tech] Human Genetic Engineering When?
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I'm reminded a bit of a short story I read a while back, about a sleeper ship that is sent to colonize a habitable world that is discovered some distance from Earth. When they awaken in the target system, they are shocked to find it already colonized. It turns out that some time after their ship launched, new breakthroughs allowed the creation of a colonization ship that would be able to arrive before the first one did, and a new colonization vessel was launched. Of course, they didn't make it there first either - turns out there were multiple such advances, and each time another ship was launched to arrive before the previous one. This ultimately culminated in the system being colonized a few years before the first ship even launched, due to the last set of colonists to leave using a drive that distorted time, and then the rest trickled in in reverse order of when they launched.
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bio-tech, cryogenic, genetic engineering, hibernation |
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