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Old 07-31-2024, 12:09 PM   #1701
TGLS
 
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Default Re: Corco's Villa (IC)

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Originally Posted by ericthered View Post
"He said they were looking for us. That is not good."
"No, it isn't. It may be worse than Gurdo thought..."
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Haley: "Does anyone need healing?"
"V, you doing OK?"
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After the things done here, you will be able to make it to the immediate environs around Sabwerk. The area is quiet, for a supposed cultist hub.
"I guess they're keeping things quiet. I suppose the only way forward is through..."
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Old 07-31-2024, 12:35 PM   #1702
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Default Re: Corco's Villa (IC)

"I am somewhat injured by the encounter, and would appreciate the healing if it little trouble.. but I expect I will recover in several hours if it is a bother."
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Old 08-01-2024, 06:26 AM   #1703
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Haley: "Its not a bother" She heals V wounds with magic (1 casting of Minor healing on him, so that spell will be at -3 if cast on him again today. You're only missing 4, right?)


Looking around for an entrance, you find a set of wide double doors in a hill. Inside is a 3 yard by 7 yard room, with a row of six skulls carefully set on the floor.

As you enter, the first skull says "Who goes there?", and turns to look at you.
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Old 08-01-2024, 04:34 PM   #1704
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Default Re: Corco's Villa (IC)

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Haley: "Its not a bother" She heals V wounds with magic (1 casting of Minor healing on him, so that spell will be at -3 if cast on him again today. You're only missing 4, right?)


Looking around for an entrance, you find a set of wide double doors in a hill. Inside is a 3 yard by 7 yard room, with a row of six skulls carefully set on the floor.

As you enter, the first skull says "Who goes there?", and turns to look at you.
"A friend. We have a message for Mistress Irdan."
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[858] 24-08-01 22:33:35 BST
Memetics! (For Fast Talk)
3d6 <= 15
2 + 4 + 1 = 7 ... success

Last edited by TGLS; 08-01-2024 at 04:38 PM.
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Old 08-02-2024, 09:02 AM   #1705
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Default Re: Corco's Villa (IC)

The Skull says: "Proceed. Watch your step."


(And I was a dunce who didn't mention there was a door at the end of the room).
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Old 08-02-2024, 09:22 AM   #1706
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Vassarious smiles at the simple subterfuge and proceeds to the door.
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Old 08-03-2024, 01:27 PM   #1707
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I proceed to the door.
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Old 08-05-2024, 11:22 AM   #1708
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Haley pulls out a glowing rock and fastens it to a slot in her helmet. puts a similar glowing rock on the end of his staff. They head into the darkness behind the door.



Behind the door is a A 10 by 10 yard room flooded with 2 feet of standing water (Bad footing if you fight in it), and a ceiling 15 feet above that. Two stone pillars, 4 yards apart from each other and three yards apart from each other, running north-south, are in the center of the room. They are smooth and end 8 feet above the surface of the water.


At each corner of the room is a set of stairs that descends 4 feet, then immediately turns a corner.



Arlon walks up to the top of one of the pillars (on air) and announces there is nothing there... but that there was once a dwarven book.



Haley explains the dwarves make their books of metal... ideal for surviving this room.



You entered from the west, heading east.. which way to go next?
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Old 08-05-2024, 09:01 PM   #1709
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Default Re: Corco's Villa (IC)

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Behind the door is a A 10 by 10 yard room flooded with 2 feet of standing water (Bad footing if you fight in it),
How'd the water not spill out of the room when the door was opened?
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Arlon walks up to the top of one of the pillars (on air) and announces there is nothing there... but that there was once a dwarven book.
"How about the other pillar?"
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You entered from the west, heading east.. which way to go next?
Unless there's a difference between the two pillars, I say either of the eastern stairs will do.
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Old 08-06-2024, 08:38 AM   #1710
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Vassarious shifts... Dropping Immunity to metabolic hazards down to Resistant, and add Sure footed, amphibious and gills to compensate for the environment.

Vassarious pulls back the air walker..

"Let us disturb the surface before heading in headlong."

Once they are out of the room Vassarious throws some skiriken in the water for a bit of "fishing" before entering the chamber.

If that doesn't produce an effect, they will proceed.
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