08-31-2021, 03:02 PM | #151 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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09-01-2021, 11:17 AM | #152 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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"Just let us hunker down, Vincio. They have local superiority." "Hah! they went after arms decoys! Told them the fakes were worth it!" "They're ignoring that part of the city because there's a cloud there. Obviously. Not because they want 400 yard radius around any traitors. Idiot." "Launch the attack already! This is the perfect moment. Infrastructure, my <long and colorful expression>" "He's forgetting we're not on the front lines" From the sound of things, a lot of damage is being done to the base. The bunkers seem to be same though. Halcyone has a thought flash through her head that its weird that they used planes and not rockets. And that she's glad this place doesn't have nuclear weapons. The bombing raid is declared over. Rubrum stays in his bunker working for another three hours, and then goes back to bed. He says he'll be having a short day tomorrow: if everyone wants to sleep in the afternoon, they probably can.
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09-01-2021, 02:22 PM | #153 | |||||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
There we go, adventure solved. Find a way to stash the emperor away somewhere, stage rising back up, and you could end the war in a few days.
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09-02-2021, 05:21 PM | #154 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Rather than go searching, Vassarious reconsiders and spends a little more time in the sarcophagus. They will see if they can feel any of the magics influencing them while in the form of Maximus, and then will return to their air elemental form and buffet Maximus with some winds to see if they can shake him awake (and so he can fly away if there are any unforeseen consequences to that).
From what they have seen and read, Vassarious gives some thought to the triggers that are likely in place to wake Maximus, and if there may be an alternative path to rousing him rather than the standard settings. Has he gained enough understanding to disrupt the workings of this magic in some way that may wake the Emporer outside of his usual alarm clock? Last edited by the_matrix_walker; 09-02-2021 at 05:28 PM. |
09-03-2021, 11:52 AM | #155 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Halcyone falls asleep in the afternoon after the long night. Rubrum is also asleep, which makes this sleep excusable. The man is very engaged... the raid seems to have energized the entire base, one way or another. Quote:
Vassarious has hardly buffeted the man when the eyes flicker open. A strong hand lifts the stone lid, and he sits up. He is grey as a corpse and dressed in finery "I awake. Destroy this intruder." The soldiers nearby look around for what intruder is being spoken of. The priests standing by with the food and books start reacting almost mechanically, bowing down and moving towards the sarcophagus.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-07-2021, 04:11 PM | #156 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Spoiler:
Vassarious retreats to the corridor, trying to keep in a subtle spot out of the room where he can still observe what happens next, but also be in a position to beat a hasty retreat if needs be. |
09-08-2021, 09:16 AM | #157 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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There are 12 guards present: two of each soldier race, plus four humans. Half are armed with ancient weapons, half with modern. The guards spring into action around their emperor, with the ones with ancient weapons rushing to surround him. Two of the guards open up fire, three aim their weapons, and the big bull soldier selects some setting on his grenade launcher. To be specific: One human aims their assault carbine, while the other sends a wild stream of bullets at V. The Bull-soldier has a massive grenade launcher, and he's selecting some setting on it. The bird-soldier has leapt into the air, but seems to be sighting in anyways. The snake-soldier has a heavier storm carbine, and fires away at V. The cat soldier has an assault carbine and takes a turn to aim it. 15 yards away is a -5 to hit. The number of bullets fired gives the assualt carbine +3 and the storm carbine +2. The Guard's base skills are 15 (the human) and 17 (the snake). Two bullets hit, one from each shooter. simple dodges can negate each one. More bullets are incoming...
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-08-2021, 12:05 PM | #158 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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(OOC: I'm not ignoring the thread, I'm just waiting around for either of my long tasks to complete or something to interrupt.) |
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09-09-2021, 09:27 AM | #159 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
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Dodge 10 Ist Dodge: 1 : 3 + 3 + 2 = 8 Sucess by 2. 2nd Dodge: 1 : 6 + 6 + 4 = 14. Fail by 4. The Air Elemental flees and throws up a 'Twister' between itself and the guards to distract them and hamper their view. It flies down the corridor and hides in the high ceilings trying to lose any pursuers before returning to Vassarious' room. (( Move and Attack ))
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Last edited by the_matrix_walker; 09-09-2021 at 01:21 PM. |
09-09-2021, 02:46 PM | #160 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Bullets do find their way towards V though, fired by the bird guard and cat guard. Dodge 2 bullets, and dodge 3 bullets. None of those damage amounts are enough to stop V, and the air elemental escapes into the open sky. An alarm goes off, and soldiers go on high alert. V is able to loose them (tradecraft 14 rolled a 12) and return to their room. There are soldiers already in the room, searching both by hand and with strange scanning devices V doesn't recognize.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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