03-30-2023, 09:20 AM | #1091 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
Does it look like they're forcing us to go in circles? |
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03-30-2023, 09:34 AM | #1092 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
No, they've got about a dozen in this wave, but the sub is turning to avoid them, so they won't be closing too much faster. I think we can have you respond to the bigger picture rather than playing it all out shot by shot.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-30-2023, 11:49 AM | #1093 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
I'll call in to the Submarine: "What's the situation onboard? Are they trying to wait out the portal blockade or are they trying to pin us into an area?" |
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03-31-2023, 07:54 AM | #1094 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious cannot speak currently, but they brought a com and can listen for instruction.
They begin swimming in an orbit of the sub, making sure they are able to keep an eye out for threats that may come from any direction. |
04-03-2023, 10:09 AM | #1095 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
I think this means the dragon removes the tow-line. Quote:
General Kunitane: "Do you need more firepower?"
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-03-2023, 10:25 AM | #1096 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
"Please. There's a dozen coming up next, that might be difficult to fend off before they reach the sub."
Last edited by TGLS; 04-03-2023 at 11:26 PM. |
04-03-2023, 07:54 PM | #1097 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious will keep the line and swim in alternate directions and do less than full orbits, so as to not wind it around the sub.
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04-05-2023, 04:03 PM | #1098 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Ten soldiers come out with their own wetsuits and guns*. They hook their comm channel up to yours, and the comms fill with the noise of coordinating fire against the demons. The water fills with shots, and blood.
"What's the difference between the red and the green blood?" one of the soldiers asks over the comms. V is working hard to make sure they don't get stuck up on. Make a perception check. *tripling the number of things you can aim at, and doubling the number of projectiles.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-05-2023, 04:39 PM | #1099 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
Quote:
OOC: Welcome back; you had me going there for a moment. |
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04-06-2023, 08:35 AM | #1100 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Per Roll
3d6 <= 14 5 + 2 + 2 = 9 ... success (Always feel free to make rolls for me, no need to hold things up on a per roll.) |
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