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View Poll Results: Which talents do you routinely let wizards learn at normal cost?
Area Knowledge 2 25.00%
Carousing 1 12.50%
Charisma 2 25.00%
Courtly Graces 2 25.00%
Detect Lies 2 25.00%
Diplomacy 2 25.00%
Horsemanship & Expert Horsemanship 0 0%
Naturalist & Expert Naturalist 2 25.00%
Priest & Theologian 3 37.50%
Physicker & Master Physicker 2 25.00%
Scholar 5 62.50%
Sex Appeal 1 12.50%
Writing 3 37.50%
No talents not already identified in ITL 1 12.50%
All talents 1 12.50%
Other (please explain in your reply) 1 12.50%
Multiple Choice Poll. Voters: 8. You may not vote on this poll

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Old 01-09-2020, 10:19 PM   #1
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Talents You Let Wizards Learn at Normal Cost

For game balance, TFT requires wizards to pay more for most talents than heroes do. This can be a disincentive for building characters who are similar to some of the wizard types we might be familiar with from fiction, such as the scholar-wizard. Which talents do you routinely let wizards learn at normal cost instead of double? Check all that apply.

Area Knowledge
Carousing
Charisma
Courtly Graces
Detect Lies
Diplomacy
Horsemanship & Expert Horsemanship
Naturalist & Expert Naturalist
Priest & Theologian
Physicker & Master Physicker
Scholar
Sex Appeal
Writing
None
All
Other (please explain in your reply)
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Old 01-10-2020, 12:33 AM   #2
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Talents You Let Wizards Learn at Normal Cost

Given how many mages just show up with strange pets why not Animal Handler?
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Old 01-10-2020, 03:42 AM   #3
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: Talents You Let Wizards Learn at Normal Cost

This is why I use the GM controlled "Career" limitation.

A Hero can switch and choose his talents freely, while a Wizard has to stick to his one mundane career, but there is no actual limitation. So that means that any archetype wizard is possible because archetypes usually only mean one career.

But if you are to allow for generalized archetypes and the talents that go with them you either have to have a very limited number of archetypes and only one talent per archetype, or you will get a huge number of wizardly talents where players can mix and match. Since almost all talents can be motivated as part of some wizardly archetype.

Last edited by Nils_Lindeberg; 01-10-2020 at 01:16 PM.
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Old 01-10-2020, 04:20 AM   #4
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Talents You Let Wizards Learn at Normal Cost

All, because I make wizards take a house-ruled Wizardry Talent that costs 5 points to become a wizard in the first place.
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