08-11-2019, 01:49 PM | #21 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: A Question of Strength.
That's what I get for going from memory without first verifying specifics.
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08-11-2019, 03:02 PM | #22 |
Join Date: Feb 2016
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Re: A Question of Strength.
Basic Speed and Basic Move do not have a +/-30% limitation. I am just showing that it is possible to create a world class athlete without too many points in 4e. The same individual would be capable of pretty good jumps as well, a 50"/100" high jump or a 17'/34' broad jump.
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08-12-2019, 02:18 AM | #23 | ||
Join Date: Jan 2010
Location: Brighton
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Re: A Question of Strength.
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But I kind of agree the way the system implements skill rolls even with the bell curve can put a bit too much variability into these results. However you could argue that of all skill roll results, and it is a RPG game designed to give an in game interesting range of results with skill rolls! As ever for me one answer is to limit your skills and and stats, to limit how much range the results can give you in terms of expressed end result*. As pointed out getting a 100% increase requires very high skill even by GURSp cinematic levels. But maybe another way is to bring in the "Trained ST" concept from TG for lifting. Still have skill roll but reduce the MoS benefit to truncate the variability. However this all said there is one big issue with how we look at the system and try to compare it to reality in these discussions. In the system it's very simple to separate and individually assess Basic ST, Lifting ST, Lifting Skill, (lifting techs if you use them) Will (when used for lifting EE rolls). In real life it is not only much harder to separate them in the specific action but even more so when developing them. Because when they all go towards the same goal they are hard to split out. Perhaps more relevantly it maybe sometimes they can't be split out in terms of developing them separately! For instance if you go to the gym with the sole purpose to increase your max overhead press and only your max overhead press. If you are a GURPS character then the GM might say: "OK after x00 hours in gym you have spent 5CP on a Overhead press technique based on lifting skill" And yeah OK for a RPG that works time plus CP = an increase in the specific thing you wanted to improve. But in real life if you spend X00 hours lifting heavy weights in a gym even if you solely practice for one lift yes you will improve your real life technique in that specific lift. But you'll likely see at least some improvement in other related areas. In GURPS terms Basic St, lifting St , lifting skill, possibly even will based Lifting EE etc. Especially as improving you body for overhead lifts in the most efficient way possible ins't likely going to just involve overhead pressing things! Your body and ability is an integrated system and it really hard to truely isolate whole body activities off like this, and ultimately that's exactly what the GURPS CP buy system allows you to do at times. *this is actually another point about RPG system perception vs. reality. In the system we can see what part each bit of system played in getting a final result. We know what the basic BL was and what that means for a lift, what benefit the lift skill in combination with a will based EE roll had in terms of value adding etc. etc. And that's fine that's what an easy to use but detailed system should do! But In reality we see a strong, skilled and determined lifter pull off a great lift of 360lbs and while we know it combination things it much harder to say "yeah the 1st 200lbs was basic ST, the next 40lbs was thanks to Lifting ST, they'd have added 80lbs with that roll result on just on skill skill, but instead it was 120lb because it was a Skill based EE roll off Will". Quote:
You are right there's no overall +/- 30% on both, its +2 on Basic speed and +3 on Move what doesn't help is that they add to each other for a total +5 to Move over what your basic stats give you. However as always GM interpretation is key, and basically see above regarding splitting things off in RL
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 08-12-2019 at 06:08 AM. |
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08-12-2019, 02:19 AM | #24 | |
Join Date: Jan 2010
Location: Brighton
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Re: A Question of Strength.
Quote:
I kid of wish I'd spotted that post before replying above ;-0 it's part of what I was getting at with trained ST / reduced MoS effect, idea
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 08-12-2019 at 05:50 AM. |
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08-12-2019, 08:21 AM | #25 |
Join Date: Feb 2016
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Re: A Question of Strength.
Extra Effort can be quite problematic for predicting performance. Professional athletes (and even serious amateurs) will usually not risk career-ending injuries and will almost always perform below their maximum capabilities. After all, winning one record or one event is usually not worthwhile if you destroy your chances at future events.
I generally figure that a conservative and safe estimate of Extra Effort (and related phenomena) would assume a roll of '12', so I calculate performance based on a result of '12' without forcing a roll as long as the individual has the appropriate trait at 16+. For example, a character with Lifting-20 could increase their BL by 40% without a roll or by 80% without a roll by spending 1 FP. It allows people with exceptional skill to perform exceptionally without unnecessary variability or risk. |
08-12-2019, 08:36 AM | #26 | ||
Join Date: Jan 2010
Location: Brighton
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Re: A Question of Strength.
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There is also the question of what "maximum capabilities" means in RL. Is it your PB (but PBs can be weird), your max with no risk of injury, your max with an acceptable risk of injury etc (what's acceptable) And how that translates into game terms. In theory in GURPS game terms it's a roll of 3 on a EE/lifting roll, but yeah no chance of that ever being a consistent max! (but I like your idea below for this) *lets face plenty of injuries happen in training without the extra competition pressure Quote:
I like the idea of 'taking 12'* , it certainly allows for more consistency of performance while also allowing skill and extra effort and all the things that implies. And in game terms gives an incentive to risk the roll if you need that little but more! Which I think is pretty in keeping to knowing your own comfortable limits and choosing to risk going beyond them. *I used to do pretty much the same with a house rule for drawing bows using a ST based skill roll.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 08-12-2019 at 08:55 AM. |
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08-12-2019, 10:46 AM | #27 | |
Join Date: Dec 2014
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Re: A Question of Strength.
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The problem with extra effort, is that it is cinematic. An easy solution is to cap the benefit from mundane extra effort at 10%. The difference between an elite athlete's everyday training ability and their absolute maximum capacity is 10% (at the most), at least as far as weightlifting is concerned. |
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08-12-2019, 10:57 AM | #28 |
Join Date: Feb 2016
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Re: A Question of Strength.
Well, a 10% cap would force GURPS Lifting ST 28+ for Olympic athletes. A possible solution would be to have athletic skills replace attributes or secondary characteristics. For example, Lifting could replace Lifting ST and Running/2 could replace Basic Move.
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08-12-2019, 12:36 PM | #29 | |
Join Date: Sep 2018
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Re: A Question of Strength.
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08-12-2019, 01:07 PM | #30 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: A Question of Strength.
I thought one of Usain's "issues" was that he wasn't as fast off the block as other Olympic sprinters. I also remember reading that he doesn't have the optimal proportions for sprinting. So that a future perfectly optimized and trained but still natural human could noticeably beat his records.
Of course I don't know if such improvements would rise to a full or even half level of Move or not.
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