08-10-2019, 08:19 PM | #11 | |
Join Date: Aug 2007
|
Re: A Question of Strength.
Quote:
A particularly odd result is related to running at full speed. An average Gurps character is Move 5 and has 10 FP but he will have to slow to half speed after he's lost more than 2/3rds his FP or on the 7th one gone in his case. Moving at full speed requires a HT roll every 15 seconds and with HT 10 he'll fail half of those rolls on average. 3 minutes means 12 rolls and an average of 6 failures. so whatever "sprinting" means in Gurps it's something an average man can do for more than 3 minutes. If that average man got his Move up to 6.25 and his FP up to 12 he could run a sub 4 minute mile.
__________________
Fred Brackin |
|
08-11-2019, 08:07 AM | #12 |
Join Date: Feb 2016
|
Re: A Question of Strength.
Sprinting is a bit odd in GURPS. Even a realistic character with DX 10 and HT 10 can purchase Basic Speed 7.00 and Basic Move 10 for only 55 CP. The individual is capable of sprinting at 12 yards per second, meaning that they can run a 100-meter in 9.2 seconds or run a mile in less than two and a half minutes.
|
08-11-2019, 08:49 AM | #13 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: A Question of Strength.
Quote:
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
08-11-2019, 10:10 AM | #14 |
Join Date: Dec 2014
|
Re: A Question of Strength.
I was a huge fan of the TSR Top Secret RPG, and in the Top Secret Companion book they have an "Athletic Feat Limits" section where your character had a "Fitness Rating" - Weak (0.15), Average (0.425), Strong (0.65), Super (0.875). You could calculate your character's real world athletic feats by multiplying the world record by this factor. I thought that was simple and effective.
In GURPS, I use the same basic mechanism, and I set the "world record" level to be skill level 20. So if you have Lifting-20, then you can match the world record for your body weight. If you have Running-20, you can match the world record for sprinting, and so forth. For other skill levels, just multiply the world record by your (Skill/20). |
08-11-2019, 11:43 AM | #15 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: A Question of Strength.
Lifting is a cinematic skill as it works in Gurps, IMO. Technique improves effective lifts some, but no way in Hades can it allow you to lift twice what you could unskilled. Then again extra effort allows unrealistic effects too.
But this is a game of larger than life characters even in an otherwise non-cinematic setting.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
08-11-2019, 12:03 PM | #16 | |
Join Date: Aug 2007
|
Re: A Question of Strength.
Quote:
Many unrealistic things occur at Skill levels of 26 to 36.
__________________
Fred Brackin |
|
08-11-2019, 12:33 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: A Question of Strength.
Yeah, but the level of variance is generally much too high. Max lift is slightly variable, but only by a few percent.
|
08-11-2019, 12:39 PM | #18 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: A Question of Strength.
Quote:
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
08-11-2019, 12:56 PM | #19 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: A Question of Strength.
What would actually help is a 'controlled conditions' modifier that dramatically reduces the variance of die rolls; most things don't actually have intrinsic variance at the levels RPGs assign them, it's just that there are lots of environmental modifiers that would be a hassle to track directly so we just add randomness.
|
08-11-2019, 01:38 PM | #20 | ||
Join Date: May 2015
|
Re: A Question of Strength.
Quote:
Quote:
The movement system was created when Move was DX + HT / 4, and DX and HT got more expensive the more you got. So Move 10 probably meant something like DX 16 HT 16 (Speed 8.0) plus Running 16, which before 4e's reductions to DX and HT and skill costs would cost 164 for the attributes as a starting character (more to build up to during play from lower stats). 150 points in 3e is "full-fledged hero" and 200 is "truly outstanding". Hmm, maybe more likely DX 13 HT 16 (Speed 7.25) with Running +6 (48 points) - still 138 points. Part of why I prefer pre-4e costs for things is that I like it to be harder and more expensive to become super-human. I don't want an attempt at "balance" as much as I want representations of where the normal human limits are, etc. |
||
Tags |
lifting, strength |
Thread Tools | |
Display Modes | |
|
|