12-11-2016, 02:49 PM | #11 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: The odd difference among social skills
Quote:
Though I note now that it is Vision, Observation, or Traps, not Search, my mistake.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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12-11-2016, 02:57 PM | #12 | |
Join Date: Dec 2007
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Re: The odd difference among social skills
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12-11-2016, 03:07 PM | #13 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The odd difference among social skills
Sure, then you just narrow those categories. It's not that hard.
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12-11-2016, 03:16 PM | #14 | |
Join Date: Jun 2006
Location: On the road again...
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Re: The odd difference among social skills
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And let's face it, when fighting someone like the Juggernaut or Rhino, being able to tell which walls are load-bearing so you can maneuver them into demolishing them to drop the building on them to slow them down is a good thing (though the insurance rates in that neighborhood will probably go through the roof, unless you can get Tony Stark to pay for all the damages).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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12-11-2016, 03:39 PM | #15 | ||
Join Date: Jul 2008
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Re: The odd difference among social skills
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Heraldry, Area Knowledge, and Law are their own skills. Certain forms of Savoir Faire may include a little bit (Heraldry has a default from SF(High Society), and SF(Military) implies some coverage of legally-mandated military codes of conduct), but not a lot. Quote:
Carousing is a special case, it's not actually an influence skill except (per Social Engineering p32) in very limited use-case. Being a complementary skill skill of sorts is its main functionality. It does have pretty specific required context, but it cuts across most social lines - some individuals and a very few subgroups might never be targets for Carousing but most can be if you're able to put yourself at the right occasion for it. (Why the same skill covers everyone's idea of partying hard...eh.) And it's an HT/E skill. Fast Talk and Diplomacy are as close to universal as you can get. Diplomacy is the influence skill whose closest thing to a downside is that it can't be used in active combat. And that it's a Hard skill, of course. Fast Talk applies to anyone anytime (unless they're immune to influence skills of course), though it burns bridges...hopefully behind you! There might be some contexts where one or both of them is specifically penalized, but I'd expect those to be rare. Sex Appeal usually will only be applicable to somewhere in the neighborhood of half the population (depending on the frequency of bi/omni-sexuality vs. asexuality), at least without some means of switching your presentation. Depending on social structures (gender segregation of organizations and level of openness about sexual orientation) the set of targets available to a PC of a particular sex may seem much more or much less useful. That said, it's otherwise pretty general. (Tangent - I feel like there must be rules about resistance to Influence rolls for targets in a group that I'm not finding...)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-11-2016, 03:45 PM | #16 | |
Join Date: Dec 2012
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Re: The odd difference among social skills
Quote:
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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12-11-2016, 05:39 PM | #17 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: The odd difference among social skills
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Money is just one of the vaguely defined super powers of comic books, not used realistically any more than "martial arts" or "training" are for supers like Batman.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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12-11-2016, 08:02 PM | #18 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: The odd difference among social skills
Quote:
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GURPS Fanzine The Path of Cunning is worth a read. |
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12-11-2016, 08:25 PM | #19 |
Join Date: Aug 2007
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Re: The odd difference among social skills
Not in the deserts of the southwest where the Hulk hangs out.
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Fred Brackin |
12-11-2016, 08:50 PM | #20 |
Join Date: Jun 2006
Location: On the road again...
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Re: The odd difference among social skills
Well, Tony only really ever pays for superhero battles the Avengers as a whole are involved in, and usually he pays Damage Control to handle it (pretty sure he owns stock in the company...)
Other superhuman battles, such as X-Men vs Juggernaut? He doesn't often get the bill or promise to pay for those, though I don't doubt he helps with the cleanup. One interesting factoid I came across in the 1989 Official Handbook entry for Damage Control was that New York City has been declared a permanent FEMA Disaster Area due to the high number of superhuman battles there, meaning the federal government helps pay for damages from superhuman battles. Yes, your taxes go to pay for cleaning up after the superheroes and supervillains.....
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 09-05-2021 at 08:41 AM. |
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