10-05-2016, 10:11 AM | #1 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
Battlesuit ST
Does it bother anyone else that Battlesuits are built with no upper limit to their mechanical power? ST 10 trooper gets in his suit and he has ST 20. ST 30 humanoid gets in the same model and the suit performs at ST 40. Why isn't that extra 20 points of ST available to the ST 10 guy? Mechanically what is happening here?
I am of a mind to write up suits in 5 point ST steps that are a hard upper limit on what the suit can do. So ST 10 trooper in a ST 15 suits can strike and lift at ST 15. ST 15 trooper is gaining no real benefit outside of increased encumbrance (and having a hefty cestus on his hand all the time; something else not taken into account with Battlesuits). Any Pyramid articles cover this and alternatives to mechanical systems that have no upper bounds on performance?
__________________
Joseph Paul |
10-05-2016, 10:32 AM | #2 |
Join Date: Sep 2006
Location: Luxembourg
|
Re: Battlesuit ST
You can use fixed ST (Gurps Super iirc). In which case a ST 20 suit have ST 20 no matter if driven by a fly or Thor.
Or you can use + ST that add a fixed amount of ST. I don't believe there is a pricing scheme for a suit that instead increase ST by a set percentage of the wearer ST. |
10-05-2016, 10:42 AM | #3 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
Re: Battlesuit ST
Fixed ST is more to my mind set and gets rid of magically expansive mechanical systems. I would just detail several models with different ST for any particular suit in UT or Basic so that it had different uses. Lighter faster ones with less ST for scouting and others with more ST for specific assault/engineering roles.
__________________
Joseph Paul |
10-05-2016, 10:51 AM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Battlesuit ST
Presumably the idea is that a realistic exoskeleton augments rather than replaces wearer strength. Because ST is quadratic, adding ST is really a multiplier for the characters lifting power. A very strong exoskeleton that just moves on its own without feedback would probably break your limbs.
|
10-05-2016, 02:18 PM | #5 | |
Join Date: Oct 2008
|
Re: Battlesuit ST
The third edition battlesuits all had fixed ST that is not based on wearer ST. I never understood the reason for the change in 4e. The fixed ST made more sense from a technical standpoint.
How could the TL 9 battledress suddenly lift 10 times more weight if worn by a stronger wearer. The material technology or the arm motors did not get any better... Quote:
|
|
10-05-2016, 02:36 PM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Battlesuit ST
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
10-05-2016, 02:47 PM | #7 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Battlesuit ST
Quote:
Sure, but superheros are already silly! Superhero powered armor isn't really the same thing as realistic powered exoskeletons and probably ought to use different mechanics. |
|
10-05-2016, 03:11 PM | #8 |
Join Date: Jul 2012
Location: A crappy state called Illinois
|
Re: Battlesuit ST
Don't mind me... just going to leave this link over here
http://gurb3d6.blogspot.com/2016/09/...owered-up.html While not a Pyramid articles, it does play one on TV. But for a simpler fix, change it from a flat ST bonus they give to a basic lift bonus. Just add 10 to a Battlesuits ST bonus, figure basic lift from that and then subtract 20 from the basic lift. This is the suits Basic Lift bonus. Then all you have to do is re-figure the wearers ST fro their new Basic Lift while in the suit. Now as you can see, that's pretty clunky. That's probably why they went with the flat +X system we see. Though, for the most part, the flat bonus works so long as the wearer is with ST9-12 or so. Also giving the suit a fixed ST doesn't really add up. Exoskeletons are supposed to be man amplifiers, they user their lifting power to help you lift more. Your ST is part of the system.
__________________
GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
10-05-2016, 04:08 PM | #9 | |
Join Date: Oct 2008
|
Re: Battlesuit ST
Quote:
I think you are missing the point of how feedback in a exoskeleton type thing works. There are sensors that feel what direction you are pushing in and then tells the motors to mimic that move. Thus in effect you are indeed telling the robot to move the arm as you do, but as you stop moving the robot stops moving so there are no crushed limbs (unless there is a bug of course). Why do you think that the robot would be deliberately programmed to continue moving even when it feels the user stops movement as you seem to imply with your crushed limbs comment? There likely needs to be a proportional feedback to the user/power use by the exoskeleton based on used power so they can "feel the weight" of objects, but the scaling of that feedback does not have to be the same for all users, it could easily be something you program as part of the fitting routine. Current technology already allows scaling force within a range fairly easily, thus for the ST 8 person the feedback could simulate lifting 5lb object at highest end and for a ST 15 person it could simulate a 20 lb object. |
|
10-05-2016, 04:13 PM | #10 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Battlesuit ST
Isn't the real reason just, because most gamers don't want to add squares then square root the result to get proper additive quadratic strengths?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
Tags |
battlesuits, strength |
Thread Tools | |
Display Modes | |
|
|