02-21-2016, 05:37 PM | #31 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [SE] Selling fish to a fisherman
Zealots are an odd bunch. By their very nature they're prone to basing entire life choices on emotion often in direct defiance of logic and self interest. Their paradigms are rigid but ultimately brittle if and when they do shift.
I don't think they react in similar ways to the majority of people.
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02-21-2016, 05:46 PM | #32 | |
Join Date: Sep 2004
Location: Canada
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Re: [SE] Selling fish to a fisherman
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02-21-2016, 09:22 PM | #33 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [SE] Selling fish to a fisherman
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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02-22-2016, 06:54 PM | #34 | |
Join Date: Oct 2011
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Re: [SE] Selling fish to a fisherman
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02-22-2016, 09:58 PM | #35 |
Join Date: Jan 2008
Location: Iceland
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Re: [SE] Selling fish to a fisherman
Let the players have their fun!
If the situation doesn´t ruin the story or put the campaign out of whack then just go with the flow. Bruno the headsman falls head over heels with the eloquent character (doesn´t matter if the PC is a male or female) and expects that they are going to elope together. The PC gets of the block but is hounded by Bruno who is convinced they are meant to be together. The Inuit gets really ****** off when the extra special, magical ice that was supposed to heal all ailments doesn´t work after his grandmother dies of tuberculosis and swears to hunt the PC down. Maybe he brings some of his tribe with him. Just impose consequences to the actions of the face character. People who scam and lie will end up in trouble sooner or later. Everybody has a price and there is a sucker born everyday, there is a reason that I still win the Internet lottery once in a while and my uncle in Nigeria dies regularly leaving me as his only heir. Of course the GM can always rule out stupid cons " 50 gold for a magic bean....do you think I´m stupid! Throw this scumbag in jail" |
02-23-2016, 08:23 PM | #36 |
Join Date: Dec 2008
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Re: [SE] Selling fish to a fisherman
Another thing to bear in mind is that "Roll your Influence skill to convince person of anything" is somewhat unfair to the Face's player in the same way as "Roll your combat skill to win a fight" is to the Fighter's. That is to say, that if you have allowed someone to play a Face (as opposed to someone who merely has some social skills), you have implicitly promised that Face actions will be an interesting and fun subsystem to engage with in your campaign (or at least that you'll try). That means that important social actions (such as convincing someone to not behead you) shouldn't just be a success/fail roll. Instead, they should be a series of actions, some of which are roleplayed with the support of rolls and some of which are merely tactically planned wherein the face learns what they can about the target and what approach will work for them and then executes it, possibly with some blunders along the way. While you can say (and have a legitimate argument) that figuring out what approach to take and then taking it should be part of the Fast-Talk skill, so a single roll should cover it all, that just isn't fun in the same way that saying "Broadsword (possibly with Tactics) covers what maneuvers to use and how to do them, so roll Broadsword-3 to win the fight" is much fun.
Of course, none of this applies to a lower stakes Face action such as convincing someone to buy you a drink and a QC is perfectly fine here, just as a QC is perfectly fine for a low-stakes sparring match. That said, you need to actually know stuff about the opposition (their personality, desires, weaknesses, fears, etc) for this to work well. |
02-24-2016, 05:50 AM | #37 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [SE] Selling fish to a fisherman
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Even with Social Engineering, there isn't all that much crunch to social influence. Everything boils down to 'apply modifier for all the appropriate factors, then roll Contests untill the outcome becomes clear'. Crunch that spices up combat - equipment, map positioning, number of attacks and differences between various defences - don't apply to social combat, for good or ill. (Game systems such as Exalted tried, but the result is far from perfect.) |
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02-24-2016, 06:57 AM | #38 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [SE] Selling fish to a fisherman
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02-24-2016, 07:14 AM | #39 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [SE] Selling fish to a fisherman
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It all largely boils down to 'get +x to your QC roll under Y circumstances'. There's no meaningful choice of tactics once you engage someone in a conversation. You don't choose whether to go all-out or approach cautiously. You don't choose whether to try a straightforward monologue or a sneaky approach that relies on surprising your opponent. You don't choose between bringing one well-thought-out argument hoping that it'll be good enough, or many small ones hoping that a few will chip away the opponent's confidence. You don't choose whether to defend against enemy persuasion using logical dissection of his arguments, emotional denial of his arguments, searching his words for signs of manipulation, or just letting the enemy's plea crash against your assertive ego. Most of these things are either less tactically meaningful than the choices in tactical physical combat, pre-chosen for the player/PC in accordance to the situation, or not present at all. The Manipulation mechanic is probably the closest thing to a tactical choice in SE. I know that SE was never meant to be a mirror of physical combat. I'm also not saying that it's a bad product (it's one of my favourite books). But let's face it: GURPS' social mechanics' gamistic component is much 'flatter' than that of physical combat, or of spaceship-design etc. |
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02-24-2016, 07:41 AM | #40 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [SE] Selling fish to a fisherman
On the other hand, the rules in SE do provide for some tradeoffs in trying to gain another character's Loyalty through regular contests. Do you, for example, make an immediate appeal, or spend a month talking with them? If your appeal fails, do you try again right away, or take more time? And if you wait, will someone else get in first?
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